set bot_ai_bunnyhop_firstjumpdelay 0.5 "Start running to the goal only if it was seen for more than N seconds"\r
set bot_ai_vore_decide_pred 4 "How fast bots decide what to do with their prey, at lowest skill"\r
set bot_ai_vore_decide_prey 4 "How fast bots decide what to do with their predator, at lowest skill"\r
-set bot_ai_vore_decide_fear 2 "How much bots will fear players more powerful than them, and therefore avoid them in some situations"\r
+set bot_ai_vore_fear 2 "How much bots will fear players more powerful than them, and therefore avoid them in some situations"\r
+set bot_ai_vore_teamhealabandon 0.75 "Probability (from 0 to 1) of the bot stopping a team heal when seeing a foe that they can vore, at highest skill"\r
set bot_god 0 "god mode for bots"\r
set bot_ai_navigation_jetpack 0 "Enable bots to navigat maps using the jetpack"\r
set bot_ai_navigation_jetpack_mindistance 3500 "Bots will try fly to objects located farther than this distance"\r
bind DOWNARROW +back\r
bind RIGHTARROW +moveright\r
bind SHIFT +crouch\r
-bind ENTER +jump\r
bind SPACE +jump\r
+bind ENTER +jump\r
\r
// weapons\r
bind 1 "impulse 1"\r
\r
\r
seta cl_teamradar 1 "show radar in teammatches when available"\r
-seta cl_teamradar_background_alpha 0 "set to -1 to disable"\r
+seta cl_teamradar_background_alpha 0.6 "set to -1 to disable"\r
seta cl_teamradar_foreground_alpha 0.8 "alpha of the map"\r
seta cl_teamradar_scale 4096 "distance you can see on the team radar"\r
seta cl_teamradar_rotation 0 "rotation mode: you set what points up. 0 = player, 1 = west, 2 = south, 3 = east, 4 = north"\r
\r
set cl_vore_stomachmodel 1 "when enabled, we see the stomach model around us when eaten. -1 = disabled, 1 = enabled, anything between 0 and 1 = alpha"\r
set cl_vore_cameraspeed 1.5 "speed at which you see yourself sliding down when getting swallowed, 0 disables"\r
-set g_vore_regurgitatecolor_released "0.75 1 0.5" "the color players will have when released from the stomach alive"\r
-set g_vore_regurgitatecolor_digested "-0.125 0.25 0" "the color players will have when released from the stomach digested"\r
+set g_vore_regurgitatecolor_release "0.875 1 0.375" "the color players will have when regurgitated alive"\r
+set g_vore_regurgitatecolor_digest "0.125 0.25 0" "the color players will have when digested"\r
set g_vore_gurglesound 1 "predators make an ambient gurgling sound"\r
set g_vore_biggergut 1 "when enabled, a player can't swallow someone with more players in their stomach than them"\r
-set g_vore_stealprey 0.5 "probability of stealing the prey from someone you are eating (when true their prey joins your stomach rather than popping out). 0 = never and 1 = always"\r
-set g_vore_dropweapon 0.75 "probability of dropping your weapon when being swallowed. 0 = never and 1 = always, does not apply to team mates"\r
-set g_vore_showpreyhealth 1 "when enabled, a predator can see their prey's health on the stomach board"\r
-set g_vore_soundocclusion 0.25 "directional player sounds are played at this amount of their normal volume for eaten players (simulates hearing harder from the stomach)"\r
+set g_vore_stealprey 0.5 "probability of stealing someone's prey when eating them (when true their prey joins your stomach rather than popping out). 0 = never, 1 = always"\r
+set g_vore_dropweapon 0.75 "probability of dropping your weapon when swallowed. 0 = never and 1 = always, does not apply to team mates"\r
+set g_vore_showpreyhealth 1 "when enabled, a predator can see their prey's health on the stomach board, and prey can see the health of players he's joining in the stomach"\r
+set g_vore_soundocclusion 0.25 "directional player sounds are cut to this amount of their initial volume for eaten players (simulates hearing harder from the stomach)"\r
\r
set sv_weaponstats_damagefile "" "when set to a file name, per-weapon damage stats get written to that file"\r
set sv_weaponstats_killfile "" "when set to a file name, per-weapon kill stats get written to that file"\r