\r
// onslaught\r
seta g_onslaught 0 "Onslaught: take control points towards the enemy generator and then destroy it"\r
-set g_onslaught_gen_health 5000\r
-set g_onslaught_cp_health 1000\r
+set g_onslaught_gen_health 2000\r
+set g_onslaught_cp_health 200\r
set g_onslaught_cp_buildhealth 100\r
set g_onslaught_cp_buildtime 10\r
-set g_onslaught_cp_regen 20\r
+set g_onslaught_cp_regen 5\r
\r
// assault\r
seta g_assault 0 "Assault: attack the enemy base as fast as you can, then defend the base against the enemy for that time to win"\r
seta g_rpg 0 "RPG: RolePlay / Free Roam gametype"\r
set g_rpg_canleave 1 "when enabled, anyone can leave a predator's stomach in RPG (like leaving a team mate in team games)"\r
set g_rpg_botattack 1 "bot behavior in RPG. 0 causes bots to never attack, 1 allows bots to swallow you harmlessly, 2 allows bots to attack normally"\r
+set g_rpg_turretattack 0 "if disabled, turrets don't attack anyone in RPG games. Otherwise, they attack everyone."\r
\r
// server game balance settings\r
// powerup balance settings\r
\r
// singleplayer campaign\r
set g_campaign 0\r
+set g_campaign_forceteam 0 "Forces the player to a given team in campaign mode, 1 = red, 2 = blue, 3 = yellow, 4 = pink"\r
set g_campaign_changelevel 0 "When disabled, levels won't be automatically change after a match was won or lost (you're taken back to the menu instead)"\r
seta g_campaign_name "voretournament"\r
set g_campaign_skill 0\r
cl_netfps 60 // should match\r
sv_gameplayfix_delayprojectiles 0\r
sv_gameplayfix_q2airaccelerate 1\r
-sv_gameplayfix_consistentplayerprethink 1\r
+sv_gameplayfix_stepmultipletimes 1\r
\r
// delay for "kill" to prevent abuse\r
set g_balance_kill_delay 5\r
set sv_foginterval 0\r
\r
// Audio track names (for old-style "cd loop NUMBER" usage)\r
-set g_cdtracks_remaplist "feeding_frenzy digital-pursuit brokenlight ninesix sixtyfour_revisited infiltrator stone_fortress high_tech_lab space_walk meltdown boss_theme" "list used by mapinfo system to automatically assign cdtracks - must match the cd remap command"\r
+set g_cdtracks_remaplist "feeding_frenzy digital-pursuit brokenlight ninesix sixtyfour_revisited infiltrator stone_fortress high_tech_lab space_walk meltdown inner-peace out-there variable quiet boss_theme" "list used by mapinfo system to automatically assign cdtracks - must match the cd remap command"\r
set g_cdtracks_dontusebydefault "" "list used by mapinfo system to automatically assign cdtracks - must be a subset of g_cdtracks_remaplist"\r
cd remap $g_cdtracks_remaplist\r
set sv_intermission_cdtrack ""\r
// FIXME workaround for engine bug\r
sv_gameplayfix_nudgeoutofsolid 0\r
// to div0: remove this once 5b7ac1706712977bbc0297d2d53294e73574c7cd (svn r9537) is in the stable branch of the engine again\r
+\r
+// otherwise, antilag breaks\r
+sv_gameplayfix_consistentplayerprethink 1\r
+\r
+// support Q1BSP maps\r
+mod_q1bsp_polygoncollisions 1\r
+\r
+// improve some minor details\r
+sv_gameplayfix_gravityunaffectedbyticrate 1\r
+sv_gameplayfix_nogravityonground 1
\ No newline at end of file