seta crosshair_hittest 1.25 "do a crosshair hit evaluation; also, the crosshair is scaled by the given number when aiming at an enemy, and blurred when aiming at a team mate"\r
seta crosshair_hittest_blur 1 "blur the crosshair if the shot is obstructed"\r
seta crosshair_hittest_showimpact 0 "move the crosshair to the actual impact location if obstructed"\r
+seta cl_artwork 1 "display intermission artwork"\r
seta cl_artwork_win 2 "number of artwork_won_ images available in the gfx folder, 0 disables winning artwork"\r
seta cl_artwork_lose 2 "number of artwork_lost_ images available in the gfx folder, 0 disables loosing artwork"\r
seta cl_artwork_stretch 0 "stretch artwork to fit the screen, even if it brakes image proportions"\r
seta cl_artwork_alpha 1 "artwork alpha"\r
-seta cl_artwork_fade 0.65 "artwork fade in speed"\r
+seta cl_artwork_fade 0.3 "artwork fade in speed"\r
fov 90\r
seta cl_velocityzoom 0 "velocity based zooming of fov, negative values zoom out"\r
seta cl_velocityzoomtime 0.3 "time value for averaging speed values"\r
set bot_ai_bunnyhop_startdistance 250 "Run to goals located further than this distance"\r
set bot_ai_bunnyhop_stopdistance 220 "Stop jumping after reaching this distance to the goal"\r
set bot_ai_bunnyhop_firstjumpdelay 0.5 "Start running to the goal only if it was seen for more than N seconds"\r
-set bot_ai_vore_decide_pred 4 "How fast bots decide what to do with their prey, at lowest skill"\r
-set bot_ai_vore_decide_prey 4 "How fast bots decide what to do with their predator, at lowest skill"\r
-set bot_ai_vore_decide_swallow 0.5 "How often bots decide if to swallow someone or not"\r
+set bot_ai_vore_decide_pred 1.35 "How fast bots decide what to do with their prey, at lowest skill"\r
+set bot_ai_vore_decide_prey 1.35 "How fast bots decide what to do with their predator, at lowest skill"\r
+set bot_ai_vore_decide_swallow 0.2 "How often bots decide if to swallow someone or not"\r
set bot_ai_vore_fear 2 "How much bots will fear players more powerful than them and avoid them in some situations"\r
set bot_ai_vore_teamhealabandon 0.75 "Probability (from 0 to 1) of the bot abandoning a team heal when seeing an enemy they can vore, at highest skill"\r
set bot_god 0 "god mode for bots"\r
set g_norecoil 0 "if set to 1 shooting weapons won't make you crosshair to move upwards (recoil)"\r
set g_maplist_mostrecent "" "contains the name of the maps that were most recently played"\r
seta g_maplist_mostrecent_count 3 "number of most recent maps that are blocked from being played again"\r
-seta g_maplist "basement basementctf soylent voretemple"\r
+seta g_maplist "voretemple gasolinepowered reslimed skycastle greatwall_overloaded basementctf brokenworld arahia stormkeep2 basement farewell greatwall_revisited soylent"\r
seta g_maplist_index 0 "this is used internally for saving position in maplist cycle"\r
seta g_maplist_selectrandom 0 "if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle"\r
seta g_maplist_shuffle 1 "new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list"\r
alias +userbind "_userbind_call userbind${1}_press"\r
alias -userbind "_userbind_call userbind${1}_release"\r
\r
-seta menu_skin "simplygoo"\r
+seta menu_skin "earthy"\r
set menu_slowmo 1\r
seta menu_sounds 2 "enables menu sound effects. 1 enables click sounds, 2 also enables hover sounds"\r
\r
set g_cdtracks_remaplist "feeding_frenzy digital-pursuit brokenlight ninesix sixtyfour_revisited infiltrator stone_fortress high_tech_lab space_walk meltdown inner-peace out-there variable quiet boss_theme ghost-town" "list used by mapinfo system to automatically assign cdtracks - must match the cd remap command"\r
set g_cdtracks_dontusebydefault "" "list used by mapinfo system to automatically assign cdtracks - must be a subset of g_cdtracks_remaplist"\r
cd remap $g_cdtracks_remaplist\r
-set sv_intermission_cdtrack_win "win_music"\r
-set sv_intermission_cdtrack_lose "lose_music"\r
-set menu_cdtrack feeding_frenzy\r
+seta cl_intermission 1 "play intermission music"\r
+seta cl_intermission_cdtrack_win "win_music"\r
+seta cl_intermission_cdtrack_lose "lose_music"\r
+seta menu_cdtrack feeding_frenzy\r
\r
// maxidle (in seconds): kick players idle for more than that amount of time\r
set sv_maxidle 0\r
\r
// improve some minor details\r
sv_gameplayfix_gravityunaffectedbyticrate 1\r
-sv_gameplayfix_nogravityonground 1
\ No newline at end of file
+sv_gameplayfix_nogravityonground 1\r
+\r
+scr_conalpha 0.5\r
+scr_conalpha2factor 1\r
+scr_conalpha3factor 0.5\r
+scr_conalphafactor 0.8\r
+scr_conbrightness 0.35\r
+scr_conforcewhiledisconnected 1\r
+scr_conscroll2_x 0\r
+scr_conscroll2_y 0\r
+scr_conscroll3_x 0\r
+scr_conscroll3_y 0\r
+scr_conscroll_x -0.15\r
+scr_conscroll_y -0.25
\ No newline at end of file