-set g_voretournamentversion 0.4.0git "Voretournament version (formatted for humans)"\r
+set g_voretournamentversion 0.5.0git "Voretournament version (formatted for humans)"\r
\r
//!<showbrand\r
showbrand 3\r
// servers either\r
//\r
// e.g. Voretournament 1.5.1 RC1 will be 15101\r
-gameversion 04000\r
-gameversion_min 03000 // 0.3.0 still used this\r
-gameversion_max 05000 // 0.4.0 version allows any 0.5 release, but no more\r
+gameversion 05000\r
+gameversion_min 04000 // 0.4.0 still used this\r
+gameversion_max 06000 // 0.5.0 version allows any 0.6 release, but no more\r
\r
// compatibility guideline:\r
// version a.b.c = a0b0c\r
seta crosshair_hittest 1.25 "do a crosshair hit evaluation; also, the crosshair is scaled by the given number when aiming at an enemy, and blurred when aiming at a team mate"\r
seta crosshair_hittest_blur 1 "blur the crosshair if the shot is obstructed"\r
seta crosshair_hittest_showimpact 0 "move the crosshair to the actual impact location if obstructed"\r
-seta cl_artwork_won 2 "number of artwork_won_ images available in the gfx folder, 0 disables winning artwork"\r
-seta cl_artwork_lost 2 "number of artwork_lost_ images available in the gfx folder, 0 disables loosing artwork"\r
+seta cl_artwork 1 "display intermission artwork"\r
+seta cl_artwork_win 2 "number of artwork_won_ images available in the gfx folder, 0 disables winning artwork"\r
+seta cl_artwork_lose 2 "number of artwork_lost_ images available in the gfx folder, 0 disables loosing artwork"\r
seta cl_artwork_stretch 0 "stretch artwork to fit the screen, even if it brakes image proportions"\r
seta cl_artwork_alpha 1 "artwork alpha"\r
-seta cl_artwork_fade 0.65 "artwork fade in speed"\r
+seta cl_artwork_fade 0.3 "artwork fade in speed"\r
fov 90\r
seta cl_velocityzoom 0 "velocity based zooming of fov, negative values zoom out"\r
seta cl_velocityzoomtime 0.3 "time value for averaging speed values"\r
cl_bob 0.01 // how much view moves up/down when moving (does not move if cl_bobcycle is 0), default is 0.01\r
cl_bob2cycle 0.6 // how long the cycle of left/right view movement takes (only works if cl_bob2 is not 0), default is 0.6\r
cl_bob2 0.01 // how much view moves left/right when moving (does not move if cl_bob2cycle is 0), default is 0.01\r
+cl_bobfall 0.05 "how much the view swings down when falling (influenced by the speed you hit the ground with)"\r
+cl_bobfallcycle 3 "speed of the bobfall swing"\r
+cl_bobfallspeed 200 "necessary amount of speed for bob-falling to occur"\r
cl_bobmodel 1 // whether to have gun model move around on screen when moving (only works if cl_bob is not 0), default is 1\r
cl_rollangle 0 // amount of view tilt when strafing, default is 2.0\r
v_kicktime 0.5 // how long damage kicks of the view last, default is 0 seconds\r
cl_autodemo_nameformat demos/%Y-%m-%d_%H-%M\r
\r
// taunts and voices\r
-seta cl_autotaunt 1 "automatically taunt enemies when fragging them"\r
+seta cl_autotaunt 0.75 "automatically taunt enemies when fragging them"\r
seta sv_taunt 1 "allow taunts on the server"\r
seta sv_autotaunt 1 "allow autotaunts on the server"\r
seta cl_voice_directional 1 "0 = all voices are non-directional, 1 = all voices are directional, 2 = only taunts are directional"\r
seta cl_autoswitch 1 "automatically switch to newly picked up weapons if they are better than what you are carrying"\r
alias autoswitch "set cl_autoswitch $1 ; cmd autoswitch $1"\r
\r
-seta bot_config_file bots.txt "Name and path of the bot configuration file"\r
-seta bot_number 0 "Minimum number of bots"\r
-seta bot_usemodelnames 0 "Use player model names for bot names"\r
-set bot_nofire 0 "When set, bots never fire. Mainly for testing in g_waypointeditor mode"\r
-seta bot_prefix ^8[BOT]^7 "Prefix in front of the bot names"\r
-seta bot_suffix "" "Suffix behind the bot names"\r
-seta skill_auto 0 "when 1, \"skill\" gets adjusted to match the best player on the map"\r
-// general bot AI cvars\r
-set bot_ai_thinkinterval 0.05\r
-set bot_ai_strategyinterval 3 "How often a new objective is chosen"\r
-set bot_ai_enemydetectioninterval 0.5 "How often bots pick a new target"\r
-set bot_ai_enemydetectionradius 10000 "How far bots can see enemies"\r
-set bot_ai_dodgeupdateinterval 0.1 "How often scan for items to dodge. Currently not in use."\r
-set bot_ai_chooseweaponinterval 0.3 "How often the best weapon according to the situation will be chosen"\r
-set bot_ai_dangerdetectioninterval 0.1 "How often scan for waypoints with dangers near"\r
-set bot_ai_dangerdetectionupdates 64 "How many waypoints will be considered for danger detection"\r
-set bot_ai_aimskill_blendrate 2 "How much correction will be applied to the aiming angle"\r
-set bot_ai_aimskill_fixedrate 15\r
-set bot_ai_aimskill_firetolerance_distdegrees 180\r
-set bot_ai_aimskill_firetolerance_mindegrees 2 "Minimum angle tolerance. Used on large distances"\r
-set bot_ai_aimskill_firetolerance_maxdegrees 60 "Maximum firing angle. Used on close range"\r
-set bot_ai_aimskill_mouse 1 "How much of the aiming filters are applied"\r
-set bot_ai_keyboard_distance 250 "Keyboard emulation is disabled after this distance to the goal"\r
-set bot_ai_keyboard_treshold 0.57\r
-set bot_ai_aimskill_offset 0.3 "Amount of error induced to the bots aim"\r
-set bot_ai_aimskill_think 1 "Aiming velocity. Use values below 1 for slower aiming"\r
-set bot_ai_custom_weapon_priority_distances "300 850" "Define close and far distances in any order. Based on the distance to the enemy bots will choose different weapons"\r
-set bot_ai_custom_weapon_priority_far "hook"\r
-set bot_ai_custom_weapon_priority_mid "hook"\r
-set bot_ai_custom_weapon_priority_close "hook"\r
-set bot_ai_weapon_combo 1 "Enable bots to do weapon combos"\r
-set bot_ai_weapon_combo_threshold 0.3 "Try to make a combo N seconds after the last attack"\r
-set bot_ai_friends_aware_pickup_radius "500" "Bots will not pickup items if a team mate is this distance near the item"\r
-set bot_ai_ignoregoal_timeout 3 "Ignore goals making bots to get stuck in front of a wall for N seconds"\r
-set bot_ai_bunnyhop_skilloffset 7 "Bots with skill equal or greater than this value will perform the \"bunnyhop\" technique"\r
-set bot_ai_bunnyhop_startdistance 250 "Run to goals located further than this distance"\r
-set bot_ai_bunnyhop_stopdistance 220 "Stop jumping after reaching this distance to the goal"\r
-set bot_ai_bunnyhop_firstjumpdelay 0.5 "Start running to the goal only if it was seen for more than N seconds"\r
-set bot_ai_vore_decide_pred 4 "How fast bots decide what to do with their prey, at lowest skill"\r
-set bot_ai_vore_decide_prey 4 "How fast bots decide what to do with their predator, at lowest skill"\r
-set bot_ai_vore_decide_swallow 0.5 "How often bots decide if to swallow someone or not"\r
-set bot_ai_vore_fear 2 "How much bots will fear players more powerful than them and avoid them in some situations"\r
-set bot_ai_vore_teamhealabandon 0.75 "Probability (from 0 to 1) of the bot abandoning a team heal when seeing an enemy they can vore, at highest skill"\r
-set bot_god 0 "god mode for bots"\r
-set bot_ai_navigation_jetpack 0 "Enable bots to navigat maps using the jetpack"\r
-set bot_ai_navigation_jetpack_mindistance 3500 "Bots will try fly to objects located farther than this distance"\r
-// Better don't touch these, there are hard to tweak!\r
-set bot_ai_aimskill_order_mix_1st 0.01 "Amount of the 1st filter output to apply to the aiming angle"\r
-set bot_ai_aimskill_order_mix_2nd 0.1 "Amount of the 1st filter output to apply to the aiming angle"\r
-set bot_ai_aimskill_order_mix_3th 0.01 "Amount of the 1st filter output to apply to the aiming angle"\r
-set bot_ai_aimskill_order_mix_4th 0.05 "Amount of the 1st filter output to apply to the aiming angle"\r
-set bot_ai_aimskill_order_mix_5th 0.01 "Amount of the 1st filter output to apply to the aiming angle"\r
-set bot_ai_aimskill_order_filter_1st 0.4 "Position filter"v\r
-set bot_ai_aimskill_order_filter_1st 0.4 "Position filter"\r
-set bot_ai_aimskill_order_filter_2nd 0.4 "Movement filter"\r
-set bot_ai_aimskill_order_filter_3th 0.2 "Acceleration filter"\r
-set bot_ai_aimskill_order_filter_4th 0.4 "Position prediction filter. Used rarely"\r
-set bot_ai_aimskill_order_filter_5th 0.5 "Movement prediction filter. Used rarely"\r
+exec bots.cfg\r
\r
// waypoint editor enable\r
set g_waypointeditor 0\r
-set bot_ignore_bots 0 "When set, bots don't shoot at other bots"\r
-set bot_join_empty 0 "When set, bots also play if no player has joined the server"\r
-set bot_vs_human 0 "Bots and humans play in different teams when set. positive values to make an all-bot blue team, set to negative values to make an all-bot red team, the absolute value is the ratio bots vs humans (1 for equal count)"\r
\r
alias g_waypointeditor_spawn "impulse 103"\r
alias g_waypointeditor_remove "impulse 104"\r
\r
locs_enable 0\r
pausable 0\r
-seta g_spawnshieldtime 0.5 "number of seconds you are invincible after you spawned, this shield is lost after you fire"\r
+seta g_spawnshieldtime 1 "number of seconds you are invincible after you spawned, this shield is lost after you fire or vore"\r
seta g_antilag 2 "AntiLag (0 = no AntiLag, 1 = verified client side hit scan, 2 = server side hit scan in the past, 3 = unverified client side hit scan)"\r
set g_antilag_nudge 0 "don't touch"\r
set g_antilag_bullets 1 "Bullets AntiLag (0 = no AntiLag, 1 = server side hit scan in the past) - DO NOT TOUCH (severely changes weapon balance)"\r
set g_norecoil 0 "if set to 1 shooting weapons won't make you crosshair to move upwards (recoil)"\r
set g_maplist_mostrecent "" "contains the name of the maps that were most recently played"\r
seta g_maplist_mostrecent_count 3 "number of most recent maps that are blocked from being played again"\r
-seta g_maplist "basement basementctf soylent voretemple"\r
+seta g_maplist "voretemple gasolinepowered reslimed skycastle greatwall_overloaded basementctf brokenworld arahia stormkeep2 basement farewell greatwall_revisited soylent"\r
seta g_maplist_index 0 "this is used internally for saving position in maplist cycle"\r
seta g_maplist_selectrandom 0 "if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle"\r
seta g_maplist_shuffle 1 "new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list"\r
seta g_balance_cloaked_alpha 0.25\r
\r
set g_playerclip_collisions 1 "0 = disable collision testing against playerclips, might be useful on some defrag maps"\r
+set g_botclip_collisions 1 "0 = disable collision testing against botclips, might be useful on some defrag maps"\r
\r
// a cruel way to fix some "falling forever" situations (eg. facing horizontal warpzones)\r
set g_deathspeed 6000 "players going faster than this will die"\r
seta g_balance_teams_prevent_imbalance 0 "prevent players from changing to larger teams"\r
set g_tdm_teams 2 "how many teams are in team deathmatch (set by mapinfo)"\r
seta g_tdm_teams_override 0 "how many teams are in team deathmatch"\r
-set g_tdm_team_spawns 0 "when 1, a map can define team spawnpoints for TDM"\r
+set g_tdm_team_spawns 1 "when 1, a map can define team spawnpoints for TDM"\r
set g_changeteam_banned 0 "not allowed to change team"\r
set g_changeteam_fragtransfer 0 "% of frags you get to keep when you change teams (rounded down)"\r
\r
// onslaught\r
seta g_onslaught 0 "Onslaught: take control points towards the enemy generator and then destroy it"\r
set g_onslaught_gen_health 2000\r
-set g_onslaught_cp_health 200\r
+set g_onslaught_cp_health 240\r
set g_onslaught_cp_buildhealth 100\r
set g_onslaught_cp_buildtime 10\r
set g_onslaught_cp_regen 5\r
bind DOWNARROW +back\r
bind RIGHTARROW +moveright\r
bind SHIFT +crouch\r
-bind SPACE +jump\r
bind ENTER +jump\r
+bind SPACE +jump\r
\r
// weapons\r
bind 1 "impulse 1"\r
alias +userbind "_userbind_call userbind${1}_press"\r
alias -userbind "_userbind_call userbind${1}_release"\r
\r
-seta menu_skin "simplygoo"\r
+seta menu_skin "earthy"\r
set menu_slowmo 1\r
seta menu_sounds 2 "enables menu sound effects. 1 enables click sounds, 2 also enables hover sounds"\r
\r
set g_cdtracks_remaplist "feeding_frenzy digital-pursuit brokenlight ninesix sixtyfour_revisited infiltrator stone_fortress high_tech_lab space_walk meltdown inner-peace out-there variable quiet boss_theme ghost-town" "list used by mapinfo system to automatically assign cdtracks - must match the cd remap command"\r
set g_cdtracks_dontusebydefault "" "list used by mapinfo system to automatically assign cdtracks - must be a subset of g_cdtracks_remaplist"\r
cd remap $g_cdtracks_remaplist\r
-set sv_intermission_cdtrack ""\r
-set menu_cdtrack feeding_frenzy\r
+seta cl_intermission 1 "play intermission music"\r
+seta cl_intermission_cdtrack_win "win_music"\r
+seta cl_intermission_cdtrack_lose "lose_music"\r
+seta menu_cdtrack feeding_frenzy\r
\r
// maxidle (in seconds): kick players idle for more than that amount of time\r
set sv_maxidle 0\r
\r
set menu_updatecheck 1\r
\r
-set bot_navigation_ignoreplayers 0 // FIXME remove this once the issue is solved\r
-set bot_sound_monopoly 0 "when enabled, only bots can make any noise"\r
-\r
// broken, sorry (cannot handle weapon attachment properly)\r
//seta cl_forceplayermodels 0 "force all players to look like you; WARNING: animations can look very bad with this"\r
//seta cl_forceplayermodelsfromvoretournament 0 "force models coming from voretournament; WARNING: animations can look very bad with this"\r
set cl_vore_cameraspeed 1.5 "speed at which you see yourself sliding down when swallowed, 0 disables"\r
set cl_vore_punchangle 10 "your view gets tilted by this amount when swallowing or regurgitating someone"\r
set g_vore 1 "enables the vore system, you want this on!"\r
+set g_vore_digestion 1 "enables digestion system, you want this on!"\r
+set g_vore_kick 1 "enables stomach kick system, you want this on!"\r
set g_vore_reversescoring 0 "reverses vore scoring, and gives digested prey a frag rather than the predator (offer yourself gameplay), does not affect suicides, weapon kills and team kills"\r
set g_vore_teamvore 1 "allow players to swallow their team mates"\r
set g_vore_biggergut 1 "when enabled, a player can't swallow someone with more players in their stomach than them"\r
\r
// improve some minor details\r
sv_gameplayfix_gravityunaffectedbyticrate 1\r
-sv_gameplayfix_nogravityonground 1
\ No newline at end of file
+sv_gameplayfix_nogravityonground 1\r
+\r
+scr_conalpha 0.5\r
+scr_conalpha2factor 1\r
+scr_conalpha3factor 0.5\r
+scr_conalphafactor 0.8\r
+scr_conbrightness 0.35\r
+scr_conforcewhiledisconnected 1\r
+scr_conscroll2_x 0\r
+scr_conscroll2_y 0\r
+scr_conscroll3_x 0\r
+scr_conscroll3_y 0\r
+scr_conscroll_x -0.15\r
+scr_conscroll_y -0.25
\ No newline at end of file