-set g_voretournamentversion 0.4.0git "Voretournament version (formatted for humans)"\r
+set g_voretournamentversion 0.5.0git "Voretournament version (formatted for humans)"\r
\r
//!<showbrand\r
showbrand 3\r
// servers either\r
//\r
// e.g. Voretournament 1.5.1 RC1 will be 15101\r
-gameversion 04000\r
-gameversion_min 03000 // 0.3.0 still used this\r
-gameversion_max 05000 // 0.4.0 version allows any 0.5 release, but no more\r
+gameversion 05000\r
+gameversion_min 04000 // 0.4.0 still used this\r
+gameversion_max 06000 // 0.5.0 version allows any 0.6 release, but no more\r
\r
// compatibility guideline:\r
// version a.b.c = a0b0c\r
cl_bob 0.01 // how much view moves up/down when moving (does not move if cl_bobcycle is 0), default is 0.01\r
cl_bob2cycle 0.6 // how long the cycle of left/right view movement takes (only works if cl_bob2 is not 0), default is 0.6\r
cl_bob2 0.01 // how much view moves left/right when moving (does not move if cl_bob2cycle is 0), default is 0.01\r
-cl_bobmodel 1 // whether to have gun model move around on screen when moving (only works if cl_bob is not 0), default is 1\r
-cl_bobfall 0.5 "how much the view swings down when falling (influenced by the speed you hit the ground with)"\r
+cl_bobfall 0.05 "how much the view swings down when falling (influenced by the speed you hit the ground with)"\r
cl_bobfallcycle 3 "speed of the bobfall swing"\r
cl_bobfallspeed 200 "necessary amount of speed for bob-falling to occur"\r
+cl_bobmodel 1 // whether to have gun model move around on screen when moving (only works if cl_bob is not 0), default is 1\r
cl_rollangle 0 // amount of view tilt when strafing, default is 2.0\r
v_kicktime 0.5 // how long damage kicks of the view last, default is 0 seconds\r
gl_polyblend 0.5 // whether to use screen tints, default is 1\r
\r
locs_enable 0\r
pausable 0\r
-seta g_spawnshieldtime 0.5 "number of seconds you are invincible after you spawned, this shield is lost after you fire"\r
+seta g_spawnshieldtime 1 "number of seconds you are invincible after you spawned, this shield is lost after you fire or vore"\r
seta g_antilag 2 "AntiLag (0 = no AntiLag, 1 = verified client side hit scan, 2 = server side hit scan in the past, 3 = unverified client side hit scan)"\r
set g_antilag_nudge 0 "don't touch"\r
set g_antilag_bullets 1 "Bullets AntiLag (0 = no AntiLag, 1 = server side hit scan in the past) - DO NOT TOUCH (severely changes weapon balance)"\r
set cl_vore_cameraspeed 1.5 "speed at which you see yourself sliding down when swallowed, 0 disables"\r
set cl_vore_punchangle 10 "your view gets tilted by this amount when swallowing or regurgitating someone"\r
set g_vore 1 "enables the vore system, you want this on!"\r
+set g_vore_digestion 1 "enables digestion system, you want this on!"\r
+set g_vore_kick 1 "enables stomach kick system, you want this on!"\r
set g_vore_reversescoring 0 "reverses vore scoring, and gives digested prey a frag rather than the predator (offer yourself gameplay), does not affect suicides, weapon kills and team kills"\r
set g_vore_teamvore 1 "allow players to swallow their team mates"\r
set g_vore_biggergut 1 "when enabled, a player can't swallow someone with more players in their stomach than them"\r