-set g_voretournamentversion 0.4.0git "Voretournament version (formatted for humans)"\r
+set g_voretournamentversion 0.5.0git "Voretournament version (formatted for humans)"\r
\r
//!<showbrand\r
showbrand 3\r
// servers either\r
//\r
// e.g. Voretournament 1.5.1 RC1 will be 15101\r
-gameversion 04000\r
-gameversion_min 03000 // 0.3.0 still used this\r
-gameversion_max 05000 // 0.4.0 version allows any 0.5 release, but no more\r
+gameversion 05000\r
+gameversion_min 04000 // 0.4.0 still used this\r
+gameversion_max 06000 // 0.5.0 version allows any 0.6 release, but no more\r
\r
// compatibility guideline:\r
// version a.b.c = a0b0c\r
cl_bob 0.01 // how much view moves up/down when moving (does not move if cl_bobcycle is 0), default is 0.01\r
cl_bob2cycle 0.6 // how long the cycle of left/right view movement takes (only works if cl_bob2 is not 0), default is 0.6\r
cl_bob2 0.01 // how much view moves left/right when moving (does not move if cl_bob2cycle is 0), default is 0.01\r
+cl_bobfall 0.05 "how much the view swings down when falling (influenced by the speed you hit the ground with)"\r
+cl_bobfallcycle 3 "speed of the bobfall swing"\r
+cl_bobfallspeed 200 "necessary amount of speed for bob-falling to occur"\r
cl_bobmodel 1 // whether to have gun model move around on screen when moving (only works if cl_bob is not 0), default is 1\r
cl_rollangle 0 // amount of view tilt when strafing, default is 2.0\r
v_kicktime 0.5 // how long damage kicks of the view last, default is 0 seconds\r
cl_autodemo_nameformat demos/%Y-%m-%d_%H-%M\r
\r
// taunts and voices\r
-seta cl_autotaunt 1 "automatically taunt enemies when fragging them"\r
+seta cl_autotaunt 0.75 "automatically taunt enemies when fragging them"\r
seta sv_taunt 1 "allow taunts on the server"\r
seta sv_autotaunt 1 "allow autotaunts on the server"\r
seta cl_voice_directional 1 "0 = all voices are non-directional, 1 = all voices are directional, 2 = only taunts are directional"\r
seta cl_autoswitch 1 "automatically switch to newly picked up weapons if they are better than what you are carrying"\r
alias autoswitch "set cl_autoswitch $1 ; cmd autoswitch $1"\r
\r
-seta bot_config_file bots.txt "Name and path of the bot configuration file"\r
-seta bot_number 0 "Minimum number of bots"\r
-seta bot_usemodelnames 0 "Use player model names for bot names"\r
-set bot_nofire 0 "When set, bots never fire. Mainly for testing in g_waypointeditor mode"\r
-seta bot_prefix ^8[BOT]^7 "Prefix in front of the bot names"\r
-seta bot_suffix "" "Suffix behind the bot names"\r
-seta skill_auto 0 "when 1, \"skill\" gets adjusted to match the best player on the map"\r
-// general bot AI cvars\r
-set bot_ai_thinkinterval 0.05\r
-set bot_ai_strategyinterval 3 "How often a new objective is chosen"\r
-set bot_ai_enemydetectioninterval 0.5 "How often bots pick a new target"\r
-set bot_ai_enemydetectionradius 10000 "How far bots can see enemies"\r
-set bot_ai_dodgeupdateinterval 0.1 "How often scan for items to dodge. Currently not in use."\r
-set bot_ai_chooseweaponinterval 0.3 "How often the best weapon according to the situation will be chosen"\r
-set bot_ai_dangerdetectioninterval 0.1 "How often scan for waypoints with dangers near"\r
-set bot_ai_dangerdetectionupdates 64 "How many waypoints will be considered for danger detection"\r
-set bot_ai_aimskill_blendrate 2 "How much correction will be applied to the aiming angle"\r
-set bot_ai_aimskill_fixedrate 15\r
-set bot_ai_aimskill_firetolerance_distdegrees 180\r
-set bot_ai_aimskill_firetolerance_mindegrees 2 "Minimum angle tolerance. Used on large distances"\r
-set bot_ai_aimskill_firetolerance_maxdegrees 60 "Maximum firing angle. Used on close range"\r
-set bot_ai_aimskill_mouse 1 "How much of the aiming filters are applied"\r
-set bot_ai_keyboard_distance 250 "Keyboard emulation is disabled after this distance to the goal"\r
-set bot_ai_keyboard_treshold 0.57\r
-set bot_ai_aimskill_offset 0.3 "Amount of error induced to the bots aim"\r
-set bot_ai_aimskill_think 1 "Aiming velocity. Use values below 1 for slower aiming"\r
-set bot_ai_custom_weapon_priority_distances "300 850" "Define close and far distances in any order. Based on the distance to the enemy bots will choose different weapons"\r
-set bot_ai_custom_weapon_priority_far "hook"\r
-set bot_ai_custom_weapon_priority_mid "hook"\r
-set bot_ai_custom_weapon_priority_close "hook"\r
-set bot_ai_weapon_combo 1 "Enable bots to do weapon combos"\r
-set bot_ai_weapon_combo_threshold 0.3 "Try to make a combo N seconds after the last attack"\r
-set bot_ai_friends_aware_pickup_radius "500" "Bots will not pickup items if a team mate is this distance near the item"\r
-set bot_ai_ignoregoal_timeout 3 "Ignore goals making bots to get stuck in front of a wall for N seconds"\r
-set bot_ai_bunnyhop_skilloffset 7 "Bots with skill equal or greater than this value will perform the \"bunnyhop\" technique"\r
-set bot_ai_bunnyhop_startdistance 250 "Run to goals located further than this distance"\r
-set bot_ai_bunnyhop_stopdistance 220 "Stop jumping after reaching this distance to the goal"\r
-set bot_ai_bunnyhop_firstjumpdelay 0.5 "Start running to the goal only if it was seen for more than N seconds"\r
-set bot_ai_vore_decide_pred 1.35 "How fast bots decide what to do with their prey, at lowest skill"\r
-set bot_ai_vore_decide_prey 1.35 "How fast bots decide what to do with their predator, at lowest skill"\r
-set bot_ai_vore_decide_swallow 0.2 "How often bots decide if to swallow someone or not"\r
-set bot_ai_vore_fear 2 "How much bots will fear players more powerful than them and avoid them in some situations"\r
-set bot_ai_vore_teamhealabandon 0.75 "Probability (from 0 to 1) of the bot abandoning a team heal when seeing an enemy they can vore, at highest skill"\r
-set bot_ai_vore_stayinstomach 0 "When enabled, a bot will stay in a team mate's stomach even if he has no reason to and could willingly leave"\r
-set bot_ai_vore_keepinstomach 0 "When enabled, a bot will keep a team mate in his stomach even if he has no reason to and could regurgitate him"\r
-set bot_god 0 "god mode for bots"\r
-set bot_ai_navigation_jetpack 0 "Enable bots to navigat maps using the jetpack"\r
-set bot_ai_navigation_jetpack_mindistance 3500 "Bots will try fly to objects located farther than this distance"\r
-// Better don't touch these, there are hard to tweak!\r
-set bot_ai_aimskill_order_mix_1st 0.01 "Amount of the 1st filter output to apply to the aiming angle"\r
-set bot_ai_aimskill_order_mix_2nd 0.1 "Amount of the 1st filter output to apply to the aiming angle"\r
-set bot_ai_aimskill_order_mix_3th 0.01 "Amount of the 1st filter output to apply to the aiming angle"\r
-set bot_ai_aimskill_order_mix_4th 0.05 "Amount of the 1st filter output to apply to the aiming angle"\r
-set bot_ai_aimskill_order_mix_5th 0.01 "Amount of the 1st filter output to apply to the aiming angle"\r
-set bot_ai_aimskill_order_filter_1st 0.4 "Position filter"v\r
-set bot_ai_aimskill_order_filter_1st 0.4 "Position filter"\r
-set bot_ai_aimskill_order_filter_2nd 0.4 "Movement filter"\r
-set bot_ai_aimskill_order_filter_3th 0.2 "Acceleration filter"\r
-set bot_ai_aimskill_order_filter_4th 0.4 "Position prediction filter. Used rarely"\r
-set bot_ai_aimskill_order_filter_5th 0.5 "Movement prediction filter. Used rarely"\r
+exec bots.cfg\r
\r
// waypoint editor enable\r
set g_waypointeditor 0\r
-set bot_ignore_bots 0 "When set, bots don't shoot at other bots"\r
-set bot_join_empty 0 "When set, bots also play if no player has joined the server"\r
-set bot_vs_human 0 "Bots and humans play in different teams when set. positive values to make an all-bot blue team, set to negative values to make an all-bot red team, the absolute value is the ratio bots vs humans (1 for equal count)"\r
\r
alias g_waypointeditor_spawn "impulse 103"\r
alias g_waypointeditor_remove "impulse 104"\r
\r
locs_enable 0\r
pausable 0\r
-seta g_spawnshieldtime 0.5 "number of seconds you are invincible after you spawned, this shield is lost after you fire"\r
+seta g_spawnshieldtime 1 "number of seconds you are invincible after you spawned, this shield is lost after you fire or vore"\r
seta g_antilag 2 "AntiLag (0 = no AntiLag, 1 = verified client side hit scan, 2 = server side hit scan in the past, 3 = unverified client side hit scan)"\r
set g_antilag_nudge 0 "don't touch"\r
set g_antilag_bullets 1 "Bullets AntiLag (0 = no AntiLag, 1 = server side hit scan in the past) - DO NOT TOUCH (severely changes weapon balance)"\r
seta g_balance_cloaked_alpha 0.25\r
\r
set g_playerclip_collisions 1 "0 = disable collision testing against playerclips, might be useful on some defrag maps"\r
+set g_botclip_collisions 1 "0 = disable collision testing against botclips, might be useful on some defrag maps"\r
\r
// a cruel way to fix some "falling forever" situations (eg. facing horizontal warpzones)\r
set g_deathspeed 6000 "players going faster than this will die"\r
\r
set menu_updatecheck 1\r
\r
-set bot_navigation_ignoreplayers 0 // FIXME remove this once the issue is solved\r
-set bot_sound_monopoly 0 "when enabled, only bots can make any noise"\r
-\r
// broken, sorry (cannot handle weapon attachment properly)\r
//seta cl_forceplayermodels 0 "force all players to look like you; WARNING: animations can look very bad with this"\r
//seta cl_forceplayermodelsfromvoretournament 0 "force models coming from voretournament; WARNING: animations can look very bad with this"\r
set cl_vore_cameraspeed 1.5 "speed at which you see yourself sliding down when swallowed, 0 disables"\r
set cl_vore_punchangle 10 "your view gets tilted by this amount when swallowing or regurgitating someone"\r
set g_vore 1 "enables the vore system, you want this on!"\r
+set g_vore_digestion 1 "enables digestion system, you want this on!"\r
+set g_vore_kick 1 "enables stomach kick system, you want this on!"\r
set g_vore_reversescoring 0 "reverses vore scoring, and gives digested prey a frag rather than the predator (offer yourself gameplay), does not affect suicides, weapon kills and team kills"\r
set g_vore_teamvore 1 "allow players to swallow their team mates"\r
set g_vore_biggergut 1 "when enabled, a player can't swallow someone with more players in their stomach than them"\r