float view_set;\r
float camera_mode;\r
float chase_active_old;\r
+float artwork_fade;\r
string artwork_image;\r
string NextFrameCommand;\r
void CSQC_UpdateView(float w, float h)\r
if(artwork_image == "")\r
{\r
if(getstati(STAT_WINNING))\r
- artwork_image = strcat("gfx/artwork_won_", ftos(floor(1 + (random() * 2)))); // CCCCVVVVVAAAAAAAAARRRRRRRRRRRRRRR!!!!!!\r
+ {\r
+ if(!cvar("cl_artwork_won"))\r
+ return;\r
+ artwork_image = strcat("gfx/artwork_won_", ftos(floor(1 + (random() * cvar("cl_artwork_won")))));\r
+ }\r
else\r
- artwork_image = strcat("gfx/artwork_lost_", ftos(floor(1 + (random() * 2)))); // CCCCVVVVVAAAAAAAAARRRRRRRRRRRRRRR!!!!!!\r
+ {\r
+ if(!cvar("cl_artwork_lost"))\r
+ return;\r
+ artwork_image = strcat("gfx/artwork_lost_", ftos(floor(1 + (random() * cvar("cl_artwork_lost")))));\r
+ }\r
artwork_image = strzone(artwork_image);\r
}\r
\r
artwork_pos_y = (vid_conheight - artwork_size_y) / 2;\r
}\r
\r
- drawpic(artwork_pos, artwork_image, artwork_size, '1 1 1', 1, DRAWFLAG_NORMAL);\r
+ if(artwork_fade < cvar("cl_artwork_alpha") && cvar("cl_artwork_fadespeed"))\r
+ artwork_fade += frametime * cvar("cl_artwork_fadespeed");\r
+ else\r
+ artwork_fade = cvar("cl_artwork_alpha");\r
+\r
+ drawpic(artwork_pos, artwork_image, artwork_size, '1 1 1', artwork_fade, DRAWFLAG_NORMAL);\r
}\r
else\r
{\r
strunzone(artwork_image);\r
artwork_image = "";\r
}\r
+ artwork_fade = 0;\r
}\r
\r
// draw sbar\r