vector mi_scale;\r
// Minimap\r
string minimapname;\r
-float ons_showmap;\r
+float showmap;\r
\r
// --------------------------------------------------------------------------\r
// General stuff\r
float g_weaponswitchdelay;\r
\r
float g_vore;\r
-float g_balance_vore_swallow_limit;\r
-float g_healthsize, g_healthsize_min, g_healthsize_max;\r
+float g_healthsize_center, g_healthsize_min, g_healthsize_max;\r
float armor_max;\r
float teamheal_max;\r
+float g_power, g_power_reboot, g_power_reboot_spawn;\r
\r
//hooks\r
float calledhooks;\r