return rgb;\r
}\r
\r
-void Sbar_DrawXNum (vector pos, float num, float digits, float showminusplus, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)\r
+void Sbar_DrawXNum (vector pos, float num, float digits, float showminusplus, float lettersize, vector rgb, float alpha, float dflags)\r
{\r
float l, i;\r
string str, tmp, l_length;\r
float minus, plus;\r
- vector vsize, num_color;\r
+ vector vsize;\r
\r
vsize_x = vsize_y = lettersize;\r
vsize_z = 0;\r
if((showminusplus == 2 && num >= 0) || (num > 0 && showminusplus == 3))\r
{\r
plus = true;\r
- pos_x -= lettersize;\r
} else\r
plus = false; \r
\r
{\r
minus = true;\r
num = -num;\r
- pos_x -= lettersize;\r
} else\r
minus = false;\r
\r
\r
if(l > digits)\r
{\r
- str = substring(str, l-digits, 999);\r
+ str = substring(str, l - digits, 999);\r
l = strlen(str);\r
- } else if(l < digits)\r
- pos_x += (digits-l) * lettersize;\r
-\r
- if (highlighted == 1) {\r
- vector hl_size;\r
- hl_size_x = vsize_x * l + vsize_x * 0.2;\r
- hl_size_y = vsize_y * 1.1;\r
- hl_size_z = 0;\r
- if(minus)\r
- hl_size_x = hl_size_x + vsize_x;\r
-\r
- vector hl_pos;\r
- hl_pos_x = pos_x - lettersize/10;\r
- hl_pos_y = pos_y - lettersize/20;\r
- hl_pos_z = 0;\r
-\r
- drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', alpha, dflags);\r
}\r
\r
- if (stroke == 1)\r
- num_color = '1 1 1';\r
- else\r
- num_color = rgb;\r
-\r
if(minus)\r
{\r
- if (stroke == 1)\r
- drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, alpha, dflags);\r
- drawpic(pos, "gfx/hud/num_minus", vsize, num_color, alpha, dflags);\r
- pos_x += lettersize;\r
+ drawstring(pos, "-", vsize, rgb, alpha, dflags);\r
+ pos_x += lettersize / 2;\r
} else if(plus)\r
{\r
- if (stroke == 1)\r
- drawpic(pos, "gfx/hud/num_plus_stroke", vsize, rgb, alpha, dflags);\r
- drawpic(pos, "gfx/hud/num_plus", vsize, num_color, alpha, dflags);\r
- pos_x += lettersize;\r
+ drawstring(pos, "+", vsize, rgb, alpha, dflags);\r
+ pos_x += lettersize / 2;\r
}\r
\r
- for(i = 0; i < l; ++i)\r
- {\r
- tmp = substring(str, i, 1);\r
- if (stroke == 1)\r
- drawpic(pos, strcat("gfx/hud/num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);\r
- drawpic(pos, strcat("gfx/hud/num_", tmp), vsize, num_color, alpha, dflags);\r
- pos_x += lettersize;\r
- }\r
+ drawstring(pos, str, vsize, rgb, alpha, dflags);\r
}\r
\r
void Sbar_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha)\r
color_y = 0;\r
color_z = 0;\r
}\r
- Sbar_DrawXNum(pos, x, 3, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);\r
+ Sbar_DrawXNum(pos, x, 3, 0, lettersize, color, alpha, DRAWFLAG_NORMAL);\r
}\r
\r
void Cmd_Sbar_SetFields(float argc);\r
}\r
\r
if(field == ST_HEALTH)\r
- if(g_vore_showpreyhealth) {\r
+ if(stof(str) > 0) {\r
pos_x += 138;\r
if(pl.sv_entnum == player_localentnum - 1 || (spectatee_status && pl.sv_entnum == spectatee_status - 1))\r
drawcolorcodedstring(pos, "self", '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
float fieldcounter2;\r
void Sbar_PrintStomachboardItemPred(vector pos, entity pl)\r
{\r
- // shows the name of our eater\r
+ // shows the name of our predator\r
\r
string str;\r
float f, field, field_number;\r
\r
// Heading\r
drawfont = sbar_bigfont;\r
- drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
+ if(gametype == GAME_RPG)\r
+ drawstringcenter('0 1 0' * ymin, "Players", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
+ else\r
+ drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
\r
pos_y += 24 + 4;\r
pos_y += sbar_fontsize_y;\r
continue;\r
\r
rgb = GetTeamRGB(tm.team);\r
- Sbar_DrawXNum(pos - '9.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 6, 0, sbar_fontsize_y * 1.5, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
+ Sbar_DrawXNum(pos - '9.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 6, 0, sbar_fontsize_y * 1.5, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
\r
if(ts_primary != ts_secondary)\r
- Sbar_DrawXNum(pos - '7.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 6, 0, sbar_fontsize_y * 1, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
+ Sbar_DrawXNum(pos - '7.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 6, 0, sbar_fontsize_y * 1, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
\r
pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);\r
}\r
// Print info string\r
string str;\r
float tl, fl, ll;\r
- str = strcat("playing on ^2", shortmapname, "^7");\r
+ if(gametype == GAME_RPG)\r
+ str = strcat("you are in ^2", shortmapname, "^7");\r
+ else\r
+ str = strcat("playing on ^2", shortmapname, "^7");\r
tl = getstatf(STAT_TIMELIMIT);\r
fl = getstatf(STAT_FRAGLIMIT);\r
ll = getstatf(STAT_LEADLIMIT);\r
{\r
if(tl > 0)\r
str = strcat(str, " for ^1", ftos(tl), " minutes^7");\r
- if(fl > 0)\r
+ if(fl > 0 && !(gametype == GAME_RPG))\r
{\r
if(tl > 0)\r
str = strcat(str, " or");\r
if(gametype == GAME_RPG)\r
return;\r
\r
- score_pos = top + '-240 8 0';\r
- secondary_score_pos = score_pos + '210 -6 0';\r
+ score_pos = top + '-80 8 0';\r
+ secondary_score_pos = score_pos + '80 -6 0';\r
\r
if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD\r
pl = players.sort_next;\r
distribution_color = '1 0 0';\r
minusplus = 2; // minusplus 1: always prefix with plus sign\r
}\r
- Sbar_DrawXNum(score_pos + '335 16 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
- Sbar_DrawXNum(score_pos + '403 16 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
- drawpic(score_pos + '335 16 0' - '16 0 0' * TIME_DECIMALS, "gfx/hud/num_dot", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
+ Sbar_DrawXNum(score_pos + '212 -4 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ Sbar_DrawXNum(score_pos + '212 12 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
}\r
- // race record display\r
- if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead\r
- drawpic(score_pos + '335 0 0' - '32 0 0' * (4 + TIME_DECIMALS), "gfx/hud/sb_highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
\r
- Sbar_DrawXNum(score_pos + '335 0 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
- Sbar_DrawXNum(score_pos + '335 0 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
- drawpic(score_pos + '335 0 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
+ Sbar_DrawXNum(score_pos + '192 0 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ Sbar_DrawXNum(score_pos + '192 0 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ drawstring(score_pos + '192 0 0' - TIME_DECIMALS * '30 0 0' - '21 0 0', ".", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
\r
- Sbar_DrawXNum(score_pos + '335 0 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
- drawpic(score_pos + '335 0 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
+ Sbar_DrawXNum(score_pos + '192 0 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ drawstring(score_pos + '192 0 0' - TIME_DECIMALS * '30 0 0' - '88 0 0', ":", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
\r
} else if (!teamplay) { // non-teamgames, except race/cts\r
// me vector := [team/connected frags id]\r
else\r
distribution_color = '1 0 0';\r
\r
- Sbar_DrawXNum(secondary_score_pos, distribution, 6, 0, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
- Sbar_DrawXNum(score_pos, score, 6, 0, 34, distribution_color, leader, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ Sbar_DrawXNum(secondary_score_pos, distribution, 6, 0, 16, distribution_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ Sbar_DrawXNum(score_pos, score, 6, 0, 34, distribution_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
} else { // teamgames\r
float max_fragcount;\r
max_fragcount = -999;\r
if(tm.team == myteam) {\r
if (max_fragcount == score)\r
leader = 1;\r
- Sbar_DrawXNum(score_pos, score, 6, 0, 34, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ Sbar_DrawXNum(score_pos, score, 6, 0, 34, GetTeamRGB(tm.team) * 0.8, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
} else {\r
if (max_fragcount == score)\r
leader = 1;\r
- Sbar_DrawXNum(secondary_score_pos, score, 6, 0, 16, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ Sbar_DrawXNum(secondary_score_pos, score, 6, 0, 16, GetTeamRGB(tm.team) * 0.8, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
secondary_score_pos = secondary_score_pos + '0 16 0';\r
}\r
}\r
if (minutes < 10)\r
bgpos_x = topright_x - (54 + 17 + 12) * scale;\r
else if (minutes < 100) // nudge the timer background left if more digits are drawn\r
- bgpos_x = topright_x - (72 + 17 + 12) * scale;\r
+ bgpos_x = topright_x - (62 + 17 + 12) * scale;\r
else\r
- bgpos_x = topright_x - (90 + 17 + 12) * scale;\r
+ bgpos_x = topright_x - (70 + 17 + 12) * scale;\r
bgpos_y = 0;\r
bgpos_z = 0;\r
} else {\r
}\r
}\r
\r
+ drawpic(topright - ('19 0 0' + '3 0 0' - '0 2 0'), "gfx/hud/sb_time", '22 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
if(minutesLeft >= 1 || cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {\r
- Sbar_DrawXNum(topright - ('103 -2 0' - '0 2 0') * scale, minutes, 3, 0, 18 * scale, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
- drawpic(topright - ('53 0 0' - '0 1 0') * scale, "gfx/hud/num_colon", '18 18 0' * scale, timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ Sbar_DrawXNum(topright - ('50 -2 0' - '0 2 0') - (strlen(ftos(minutes)) * 18 * scale * '0.5 0 0'), minutes, 3, 0, 18 * scale, timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ drawstring(topright - ('48 -2 0' - '0 1 0'), ":", '18 18 0' * scale, timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
}\r
- Sbar_DrawXNum(topright - ('36 -2 0' + '3 0 0' - '0 2 0') * scale, seconds, -2, 0, 18 * scale, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ Sbar_DrawXNum(topright - ('37 -2 0' + '3 0 0' - '0 2 0'), seconds, -2, 0, 18 * scale, timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
}\r
\r
void CSQC_Strength_Timer() {\r
picsize = '22 22 0';\r
countdown_fontsize = 18;\r
\r
- if (vid_conwidth >= 800)\r
- pos = bottomright - '34 48 0';\r
- else\r
- pos = bottomright - '34 96 0';\r
+ pos = bottomright - '34 48 0';\r
\r
//strength\r
strength_time = getstatf(STAT_STRENGTH_FINISHED);\r
{\r
drawpic(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
}\r
- Sbar_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ Sbar_DrawXNum(pos - '20 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
}\r
else if(dt > -1)\r
{\r
{\r
drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
}\r
- Sbar_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ Sbar_DrawXNum(pos - '20 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
}\r
else if(dt > -1)\r
{\r
drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
}\r
\r
-void Sbar_DrawAccuracyStats_Description_Splash(vector position)\r
+/*void Sbar_DrawAccuracyStats_Description_Splash(vector position)\r
{\r
drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-}\r
+}*/ // we have no splash damage weapons, but keep this code just in case\r
\r
void Sbar_DrawAccuracyStats()\r
{\r
- float i, count_hitscan, count_splash, row_hitscan, row_splash; // count is the number of 'colums'\r
+ float i, count_hitscan, /*count_splash,*/ row_hitscan/*, row_splash*/; // count is the number of 'colums'\r
float weapon_hit, weapon_damage, weapon_stats;\r
float left_border; // position where the weapons start, the description is in the border\r
vector fill_colour, fill_size;\r
float top_border_hitscan = cvar("sbar_scoreboard_offset") + 55; // position where the hitscan row starts: pixels down the screen\r
Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);\r
\r
- float top_border_splash = cvar("sbar_scoreboard_offset") + 175; // position where the splash row starts: pixels down the screen\r
- Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);\r
+// float top_border_splash = cvar("sbar_scoreboard_offset") + 175; // position where the splash row starts: pixels down the screen\r
+// Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);\r
\r
for(i = WEP_FIRST; i <= WEP_LAST; ++i)\r
{\r
border_colour = (i == activeweapon) ? '1 1 1' : '0 0 0'; // white or black border\r
\r
if (weapon_damage) {\r
- if (self.spawnflags & WEP_TYPE_SPLASH) {\r
+ /*if (self.spawnflags & WEP_TYPE_SPLASH) {\r
weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);\r
\r
fill_colour_x = 1 - 0.015 * weapon_stats;\r
drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
\r
++count_splash;\r
- } else if (self.spawnflags & WEP_TYPE_HITSCAN) {\r
+ } else*/ // we have no splash damage weapons, but keep this code just in case\r
+\r
+ if (self.spawnflags & WEP_TYPE_HITSCAN) {\r
weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);\r
\r
fill_colour_x = 1 - 0.015 * weapon_stats;\r
Sbar_UpdatePlayerTeams();\r
if (intermission == 2) // map voting screen\r
{\r
- if(spectatee_status != -1) {\r
- Sbar_Score();\r
- Sbar_Timer();\r
- }\r
- else if(sb_showscores) {\r
- Sbar_DrawScoreboard();\r
- Sbar_Score();\r
- Sbar_Timer();\r
- }\r
+ Sbar_Timer();\r
+ if(sb_showscores)\r
+ Sbar_DrawScoreboard();\r
else\r
Sbar_FinaleOverlay();\r
\r
else\r
Sbar_DrawScoreboard();\r
float armor, health;\r
- armor = getstati(STAT_ARMOR); // armor is not used in Vore Tournament by default, but still exists for mods that might want it\r
+ armor = getstati(STAT_ARMOR);\r
health = getstati(STAT_HEALTH);\r
\r
stat_items = getstati(STAT_ITEMS);\r
fade = 3.2 - 2 * (time - weapontime);\r
fade = bound(0.7, fade, 1);\r
\r
- // draw the stomach board\r
- if (cvar("viewsize") <= 100) {\r
- if (teamplay)\r
- drawpic(bottomleft- '0 256 0', "gfx/hud/bg_stomach", '256 256 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color\r
- else {\r
- // allow for custom HUD colors in non-teamgames\r
- color_x = cvar("sbar_color_bg_r");\r
- color_y = cvar("sbar_color_bg_g");\r
- color_z = cvar("sbar_color_bg_b");\r
-\r
- drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach", '256 256 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
- }\r
- }\r
-\r
- if(getstati(STAT_VORE_EATEN))\r
- {\r
- drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach_status", '256 256 0', StomachStatus_ColorFade(stov(cvar_string("sbar_stomachboard_color2"))), cvar("sbar_stomachboard_status_alpha") * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
- drawstring(bottomleft - '-80 172 0', "predator:", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
- }\r
- else\r
+ if(g_vore) // only when the vore system is active\r
{\r
- drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach_status", '256 256 0', StomachStatus_ColorFade(stov(cvar_string("sbar_stomachboard_color1"))), cvar("sbar_stomachboard_status_alpha") * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
- drawstring(bottomleft - '-80 172 0', "self:", '10 10 0', ' 1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
- }\r
+ // draw the stomach board\r
+ if (cvar("viewsize") <= 100) {\r
+ if (teamplay)\r
+ drawpic(bottomleft- '0 256 0', "gfx/hud/bg_stomach", '256 256 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color\r
+ else {\r
+ // allow for custom HUD colors in non-teamgames\r
+ color_x = cvar("sbar_color_bg_r");\r
+ color_y = cvar("sbar_color_bg_g");\r
+ color_z = cvar("sbar_color_bg_b");\r
+\r
+ drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach", '256 256 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
+ }\r
+ }\r
\r
- float stomach_load;\r
- stomach_load = getstati(STAT_VORE_LOAD); // shows the predator's stomach load when we are eaten, and ours otherwise\r
+ if(getstati(STAT_VORE_EATEN))\r
+ {\r
+ drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach_status", '256 256 0', StomachStatus_ColorFade(stov(cvar_string("sbar_stomachboard_color2"))), cvar("sbar_stomachboard_status_alpha") * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ drawstring(bottomleft - '-80 173 0', "predator:", '11 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ }\r
+ else\r
+ {\r
+ drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach_status", '256 256 0', StomachStatus_ColorFade(stov(cvar_string("sbar_stomachboard_color1"))), cvar("sbar_stomachboard_status_alpha") * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ drawstring(bottomleft - '-80 173 0', "self:", '11 11 0', ' 1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ }\r
\r
- Sbar_DrawXNum(bottomleft - '-18 170 0', bound(0, stomach_load, 9), 1, 0, 22, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
- drawstring(bottomleft - '-40 170 0', "/", '22 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
- Sbar_DrawXNum(bottomleft - '-50 170 0', bound(0, g_balance_vore_swallow_limit, 9), 1, 0, 22, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ float stomach_load;\r
+ stomach_load = getstati(STAT_VORE_LOAD); // shows the predator's stomach load when we are eaten, and ours otherwise\r
\r
- if(getstati(STAT_VORE_DIGESTING))\r
- drawstring(bottomleft - '-76 142 0', "stomach digesting", '12 12 0', '1 0.5 0.5', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
- else if(stomach_load == g_balance_vore_swallow_limit)\r
- drawstring(bottomleft - '-76 142 0', "stomach full", '12 12 0', '0.5 1 0.5', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
- else if(!stomach_load)\r
- drawstring(bottomleft - '-76 142 0', "stomach empty", '12 12 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
- else\r
- drawstring(bottomleft - '-76 142 0', "stomach has prey", '12 12 0', '0.75 1 0.75', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ Sbar_DrawXNum(bottomleft - '-26 171 0', bound(0, stomach_load, 9), 1, 0, 22, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ drawstring(bottomleft - '-41 171 0', "/", '22 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ Sbar_DrawXNum(bottomleft - '-50 171 0', bound(0, g_balance_vore_swallow_limit, 9), 1, 0, 22, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
\r
- // draw the stomach board player list\r
- entity pl;\r
- float f;\r
+ if(getstati(STAT_VORE_DIGESTING))\r
+ drawstring(bottomleft - '-76 142 0', "stomach digesting", '12 12 0', '1 0.5 0.5', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ else if(stomach_load == g_balance_vore_swallow_limit)\r
+ drawstring(bottomleft - '-76 142 0', "stomach full", '12 12 0', '0.5 1 0.5', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ else if(!stomach_load)\r
+ drawstring(bottomleft - '-76 142 0', "stomach empty", '12 12 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ else\r
+ drawstring(bottomleft - '-76 142 0', "stomach has prey", '12 12 0', '0.75 1 0.75', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
\r
- pos = bottomleft;\r
- for(pl = players.sort_next; pl; pl = pl.sort_next)\r
- {\r
- if(pl.team == COLOR_SPECTATOR)\r
- continue;\r
+ // draw the stomach board player list\r
+ entity pl;\r
+ float f;\r
\r
- if(getstati(STAT_VORE_EATEN))\r
- f = pl.pleater == getstati(STAT_VORE_EATEN);\r
- else\r
+ pos = bottomleft;\r
+ for(pl = players.sort_next; pl; pl = pl.sort_next)\r
{\r
- if(spectatee_status)\r
- f = pl.pleater == spectatee_status;\r
+ if(pl.team == COLOR_SPECTATOR)\r
+ continue;\r
+\r
+ if(getstati(STAT_VORE_EATEN))\r
+ f = pl.plpredator == getstati(STAT_VORE_EATEN);\r
else\r
- f = pl.pleater == player_localentnum;\r
- }\r
+ {\r
+ if(spectatee_status)\r
+ f = pl.plpredator == spectatee_status;\r
+ else\r
+ f = pl.plpredator == player_localentnum;\r
+ }\r
\r
- if(f)\r
- {\r
- Sbar_PrintStomachboardItem(pos - '-16 124 0', pl);\r
- pos_y += 1.25 * sbar_fontsize_y;\r
- }\r
+ if(f)\r
+ {\r
+ Sbar_PrintStomachboardItem(pos - '-16 124 0', pl);\r
+ pos_y += 1.1 * sbar_fontsize_y;\r
+ }\r
\r
- if(getstati(STAT_VORE_EATEN))\r
- if(pl.sv_entnum == getstati(STAT_VORE_EATEN) - 1)\r
- Sbar_PrintStomachboardItemPred(bottomleft - '-76 156 0', pl);\r
+ if(getstati(STAT_VORE_EATEN))\r
+ if(pl.sv_entnum == getstati(STAT_VORE_EATEN) - 1)\r
+ Sbar_PrintStomachboardItemPred(bottomleft - '-76 156 0', pl);\r
+ }\r
}\r
\r
if (cvar("viewsize") <= 100) {\r
}\r
}\r
\r
- vector health_pos;\r
- health_pos = bottom - '77 58 0';\r
+ vector health_pos, armor_pos;\r
+ health_pos = bottom - '60 58 0';\r
+ armor_pos = bottom - '52.5 68 0';\r
+\r
+ // armor\r
+ x = armor;\r
+ if (x > 0)\r
+ {\r
+ drawpic(armor_pos + '0 -13.5 0', "gfx/hud/sb_armor", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ if(x < 100) armor_pos_x += 2.5; // always center\r
+ if(x < 10) armor_pos_x += 2.5; // always center\r
+ Sbar_DrawXNum_Colored(armor_pos, x, 12, sbar_alpha_fg);\r
+ }\r
\r
// health\r
x = health;\r
- drawpic(health_pos + '22 16 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
- if(x < 100) health_pos_x -= 9; // always center\r
- if(x < 10) health_pos_x -= 11; // always center\r
+ drawpic(health_pos + '4.5 16 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ if(x < 100) health_pos_x += 5; // always center\r
+ if(x < 10) health_pos_x += 5; // always center\r
Sbar_DrawXNum_Colored(health_pos, x, 22, sbar_alpha_fg);\r
\r
// ammo\r
pos_x = bottom_x + 140;\r
pos_y = bottom_y - 20;\r
\r
+ float weapon_clipload, weapon_clipsize;\r
+\r
// if we are using the jetpack, show fuel ammo. Otherwise show the ammo of our weapon\r
if(stat_items & IT_JETPACK && button_jetpack)\r
{\r
a = getstati(GetAmmoStat(0)); // how much fuel do we have?\r
drawpic(pos - '98 18 0', GetAmmoPicture(0), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
- Sbar_DrawXNum(pos - '144 16 0', a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ Sbar_DrawXNum(pos - '128 16 0', a, 3, 0, 16, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
}\r
else\r
{\r
{\r
a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?\r
drawpic(pos - '98 18 0', GetAmmoPicture(i), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
- Sbar_DrawXNum(pos - '144 16 0', a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ weapon_clipsize = getstati(STAT_WEAPON_CLIPSIZE);\r
+\r
+ // if the weapon we're holding is reloadable, show both its ammo and load\r
+ if(weapon_clipsize)\r
+ {\r
+ weapon_clipload = getstati(STAT_WEAPON_CLIPLOAD);\r
+ if(weapon_clipload < 0) // we're reloading\r
+ drawstring(pos - '128 23 0', "- -", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ else\r
+ Sbar_DrawXNum(pos - '128 23 0', weapon_clipload, 2, 0, 16, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ Sbar_DrawXNum(pos - '128 7 0', a, 3, 0, 12, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ }\r
+ else\r
+ Sbar_DrawXNum(pos - '128 16 0', a, 3, 0, 16, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
}\r
}\r
}\r
CSQC_ctf_hud();\r
else if(gametype == GAME_CTS || gametype == GAME_RACE)\r
CSQC_race_hud();\r
+\r
+ // draw the canleave message\r
+ if(getstati(STAT_VORE_CANLEAVE))\r
+ if not(spectatee_status) // this message doesn't address spectated players\r
+ {\r
+ s = strcat("^7Press ^3", getcommandkey("jump", "+jump"), " ^7to exit");\r
+ pos_x = bottom_x - stringwidth(s, TRUE, '0 0 0') * 16 / 2;\r
+ pos_y = bottom_y - 120;\r
+ drawcolorcodedstring(pos, s, '16 16 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ }\r
}\r
return;\r
}\r