float ts_primary, ts_secondary;\r
\r
vector color;\r
-float SCOREBOARD_OFFSET = 50;\r
\r
void CSQC_kh_hudreset();\r
void CSQC_kh_hud();\r
sbar_field[sbar_num_fields] = SP_SEPARATOR;\r
have_separator = 1;\r
} else {\r
+ if(gametype == GAME_RPG)\r
+ return;\r
+\r
for(j = 0; j < MAX_SCORE; ++j)\r
if(str == strtolower(scores_label[j]))\r
goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"\r
:notfound\r
- if(str == "frags" && !(gametype == GAME_RPG))\r
- {\r
+ if(str == "frags")\r
j = SP_FRAGS;\r
- }\r
else\r
{\r
if not(nocomplain)\r
\r
string Sbar_GetStomachField(entity pl, float field)\r
{\r
- sbar_field_rgb = '1 1 1';\r
- sbar_field_icon0 = "";\r
- sbar_field_icon1 = "";\r
- sbar_field_icon2 = "";\r
- sbar_field_icon0_rgb = '1 1 1';\r
- sbar_field_icon1_rgb = '1 1 1';\r
- sbar_field_icon2_rgb = '1 1 1';\r
- sbar_field_icon0_alpha = 1;\r
- sbar_field_icon1_alpha = 1;\r
- sbar_field_icon2_alpha = 1;\r
switch(field)\r
{\r
+ case ST_HIGHLIGHT:\r
+ return ""; // the returned value is not used, we only need the field\r
+\r
case ST_NAME:\r
return GetPlayerName(pl.sv_entnum);\r
\r
//return "error";\r
}\r
\r
+string Sbar_GetStomachFieldPred(entity pl, float field)\r
+{\r
+ switch(field)\r
+ {\r
+ case STP_NAME:\r
+ return GetPlayerName(pl.sv_entnum);\r
+ default:\r
+ return "N/A";\r
+ }\r
+ //return "error";\r
+}\r
+\r
float xmin, xmax, ymin, ymax, sbwidth;\r
float sbar_fixscoreboardcolumnwidth_len;\r
float sbar_fixscoreboardcolumnwidth_iconlen;\r
float fieldcounter;\r
void Sbar_PrintStomachboardItem(vector pos, entity pl)\r
{\r
- vector tmp, rgb;\r
- rgb = GetTeamRGB(pl.team);\r
- string str;\r
- float f, field;\r
+ // lists all players in the stomach\r
\r
- // Layout:\r
- tmp_x = sbwidth;\r
- tmp_y = sbar_fontsize_y * 1.25;\r
- tmp_z = 0;\r
+ string str;\r
+ float f, field, field_number;\r
+ field_number = 3; // the number of components each row has\r
\r
- for(fieldcounter = 1; fieldcounter <= 2; ++fieldcounter)\r
+ for(fieldcounter = 1; fieldcounter <= field_number; ++fieldcounter)\r
{\r
field = -fieldcounter;\r
- if(field == SP_SEPARATOR)\r
- break;\r
-\r
str = Sbar_GetStomachField(pl, field);\r
\r
+ // row highlighting\r
+ if(field == ST_HIGHLIGHT)\r
+ {\r
+ if(getstati(STAT_VORE_EATEN))\r
+ drawfill(pos - '0 0 0', '193 11 0', stov(cvar_string("sbar_stomachboard_color2")), cvar("sbar_stomachboard_highlight_alpha") * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ else\r
+ drawfill(pos - '0 0 0', '193 11 0', stov(cvar_string("sbar_stomachboard_color1")), cvar("sbar_stomachboard_highlight_alpha") * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ }\r
+\r
if(field == ST_NAME) {\r
f = stof(getplayerkey(pl.sv_entnum, "colors"));\r
drawpic(pos, "gfx/sb_playercolor_base", '22 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
drawpic(pos, "gfx/sb_playercolor_pants", '22 11 0', colormapPaletteColor(mod(f, 16), 1), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
\r
pos_x += 24;\r
- drawcolorcodedstring(pos, str, '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ drawcolorcodedstring(pos, textShortenToWidth(str, 138, '11 11 0', stringwidth_colors), '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
}\r
\r
- if(field == ST_HEALTH) {\r
+ if(field == ST_HEALTH)\r
+ if(stof(str) > 0) {\r
pos_x += 138;\r
- if(g_vore_showpreyhealth)\r
- drawpic(pos, "gfx/hud/sb_health", '11 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ if(pl.sv_entnum == player_localentnum - 1 || (spectatee_status && pl.sv_entnum == spectatee_status - 1))\r
+ drawcolorcodedstring(pos, "self", '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ else\r
+ {\r
+ drawpic(pos, "gfx/hud/sb_health", '11 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+\r
+ pos_x += 9;\r
+ drawcolorcodedstring(pos, str, '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ }\r
+ }\r
+ }\r
+}\r
+\r
+float fieldcounter2;\r
+void Sbar_PrintStomachboardItemPred(vector pos, entity pl)\r
+{\r
+ // shows the name of our predator\r
+\r
+ string str;\r
+ float f, field, field_number;\r
+ field_number = 1; // the number of components each row has\r
+\r
+ for(fieldcounter2 = 1; fieldcounter2 <= field_number; ++fieldcounter2)\r
+ {\r
+ field = -fieldcounter2;\r
+ str = Sbar_GetStomachFieldPred(pl, field);\r
+\r
+ if(field == STP_NAME) {\r
+ f = stof(getplayerkey(pl.sv_entnum, "colors"));\r
+ drawpic(pos, "gfx/sb_playercolor_base", '22 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ drawpic(pos, "gfx/sb_playercolor_shirt", '22 11 0', colormapPaletteColor(floor(f / 16), 0), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ drawpic(pos, "gfx/sb_playercolor_pants", '22 11 0', colormapPaletteColor(mod(f, 16), 1), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
\r
- pos_x += 9;\r
- if(g_vore_showpreyhealth)\r
- drawcolorcodedstring(pos, str, '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ pos_x += 24;\r
+ drawcolorcodedstring(pos, textShortenToWidth(str, 122, '11 11 0', stringwidth_colors), '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
}\r
}\r
}\r
sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);\r
\r
xmin = 0.5 * (vid_conwidth - sbwidth);\r
- ymin = SCOREBOARD_OFFSET;\r
+ ymin = cvar("sbar_scoreboard_offset");\r
\r
xmax = vid_conwidth - xmin;\r
ymax = vid_conheight - 0.2*vid_conheight;\r
\r
// Heading\r
drawfont = sbar_bigfont;\r
- drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
+ if(gametype == GAME_RPG)\r
+ drawstringcenter('0 1 0' * ymin, "Players", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
+ else\r
+ drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
\r
pos_y += 24 + 4;\r
pos_y += sbar_fontsize_y;\r
// Print info string\r
string str;\r
float tl, fl, ll;\r
- str = strcat("playing on ^2", shortmapname, "^7");\r
+ if(gametype == GAME_RPG)\r
+ str = strcat("you are in ^2", shortmapname, "^7");\r
+ else\r
+ str = strcat("playing on ^2", shortmapname, "^7");\r
tl = getstatf(STAT_TIMELIMIT);\r
fl = getstatf(STAT_FRAGLIMIT);\r
ll = getstatf(STAT_LEADLIMIT);\r
{\r
if(tl > 0)\r
str = strcat(str, " for ^1", ftos(tl), " minutes^7");\r
- if(fl > 0)\r
+ if(fl > 0 && !(gametype == GAME_RPG))\r
{\r
if(tl > 0)\r
str = strcat(str, " or");\r
drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
}\r
\r
-void Sbar_DrawAccuracyStats_Description_Splash(vector position)\r
+/*void Sbar_DrawAccuracyStats_Description_Splash(vector position)\r
{\r
drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-}\r
+}*/ // we have no splash damage weapons, but keep this code just in case\r
\r
void Sbar_DrawAccuracyStats()\r
{\r
- float i, count_hitscan, count_splash, row_hitscan, row_splash; // count is the number of 'colums'\r
+ float i, count_hitscan, /*count_splash,*/ row_hitscan/*, row_splash*/; // count is the number of 'colums'\r
float weapon_hit, weapon_damage, weapon_stats;\r
float left_border; // position where the weapons start, the description is in the border\r
vector fill_colour, fill_size;\r
\r
drawfont = sbar_bigfont;\r
pos_x = 0;\r
- pos_y = SCOREBOARD_OFFSET;\r
+ pos_y = cvar("sbar_scoreboard_offset");\r
pos_z = 0;\r
drawstringcenter(pos, "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
\r
return;\r
}\r
\r
- float top_border_hitscan = SCOREBOARD_OFFSET + 55; // position where the hitscan row starts: pixels down the screen\r
+ float top_border_hitscan = cvar("sbar_scoreboard_offset") + 55; // position where the hitscan row starts: pixels down the screen\r
Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);\r
\r
- float top_border_splash = SCOREBOARD_OFFSET + 175; // position where the splash row starts: pixels down the screen\r
- Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);\r
+// float top_border_splash = cvar("sbar_scoreboard_offset") + 175; // position where the splash row starts: pixels down the screen\r
+// Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);\r
\r
for(i = WEP_FIRST; i <= WEP_LAST; ++i)\r
{\r
border_colour = (i == activeweapon) ? '1 1 1' : '0 0 0'; // white or black border\r
\r
if (weapon_damage) {\r
- if (self.spawnflags & WEP_TYPE_SPLASH) {\r
+ /*if (self.spawnflags & WEP_TYPE_SPLASH) {\r
weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);\r
\r
fill_colour_x = 1 - 0.015 * weapon_stats;\r
drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
\r
++count_splash;\r
- } else if (self.spawnflags & WEP_TYPE_HITSCAN) {\r
+ } else*/ // we have no splash damage weapons, but keep this code just in case\r
+\r
+ if (self.spawnflags & WEP_TYPE_HITSCAN) {\r
weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);\r
\r
fill_colour_x = 1 - 0.015 * weapon_stats;\r
{\r
switch(i)\r
{\r
- case 1: return STAT_FUEL;\r
+ case 0: return STAT_FUEL;\r
default: return -1;\r
}\r
}\r
{\r
switch(i)\r
{\r
- case 1: return IT_FUEL;\r
+ case 0: return IT_FUEL;\r
default: return -1;\r
}\r
}\r
{\r
switch(i)\r
{\r
- case 1: return "gfx/hud/sb_fuel";\r
+ case 0: return "gfx/hud/sb_fuel";\r
default: return "";\r
}\r
}\r
float vote_alpha;\r
float vote_change; // "time" when vote_active changed\r
\r
+vector stomachstatus_colorfade_current;\r
+vector StomachStatus_ColorFade(vector target_color)\r
+{\r
+ local float step;\r
+ step = cvar("sbar_stomachboard_status_fade") * frametime;\r
+\r
+ if(stomachstatus_colorfade_current_x >= target_color_x + step)\r
+ stomachstatus_colorfade_current_x -= step;\r
+ else if(stomachstatus_colorfade_current_x <= target_color_x - step)\r
+ stomachstatus_colorfade_current_x += step;\r
+\r
+ if(stomachstatus_colorfade_current_y >= target_color_y + step)\r
+ stomachstatus_colorfade_current_y -= step;\r
+ else if(stomachstatus_colorfade_current_y <= target_color_y - step)\r
+ stomachstatus_colorfade_current_y += step;\r
+\r
+ if(stomachstatus_colorfade_current_z >= target_color_z + step)\r
+ stomachstatus_colorfade_current_z -= step;\r
+ else if(stomachstatus_colorfade_current_z <= target_color_z - step)\r
+ stomachstatus_colorfade_current_z += step;\r
+\r
+ return stomachstatus_colorfade_current;\r
+}\r
+\r
void Sbar_Draw (void)\r
{\r
// vectors for top right, bottom right, bottom and bottom left corners\r
Sbar_UpdatePlayerTeams();\r
if (intermission == 2) // map voting screen\r
{\r
- if(spectatee_status != -1) {\r
- Sbar_Score();\r
- Sbar_Timer();\r
- }\r
- else if(sb_showscores) {\r
- Sbar_DrawScoreboard();\r
- Sbar_Score();\r
- Sbar_Timer();\r
- }\r
+ Sbar_Timer();\r
+ if(sb_showscores)\r
+ Sbar_DrawScoreboard();\r
else\r
Sbar_FinaleOverlay();\r
\r
Sbar_Timer();\r
\r
Sbar_Reset();\r
+\r
+ StomachStatus_ColorFade('0 0 0');\r
}\r
else\r
{\r
fade = 3.2 - 2 * (time - weapontime);\r
fade = bound(0.7, fade, 1);\r
\r
- if (cvar("viewsize") <= 100 && vid_conwidth <= 1600) {\r
- if (teamplay)\r
- drawpic(bottomleft- '0 256 0', "gfx/hud/bg_stomach", '256 256 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color\r
- else {\r
- // allow for custom HUD colors in non-teamgames\r
- color_x = cvar("sbar_color_bg_r");\r
- color_y = cvar("sbar_color_bg_g");\r
- color_z = cvar("sbar_color_bg_b");\r
+ if(g_vore) // only when the vore system is active\r
+ {\r
+ // draw the stomach board\r
+ if (cvar("viewsize") <= 100) {\r
+ if (teamplay)\r
+ drawpic(bottomleft- '0 256 0', "gfx/hud/bg_stomach", '256 256 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color\r
+ else {\r
+ // allow for custom HUD colors in non-teamgames\r
+ color_x = cvar("sbar_color_bg_r");\r
+ color_y = cvar("sbar_color_bg_g");\r
+ color_z = cvar("sbar_color_bg_b");\r
+\r
+ drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach", '256 256 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
+ }\r
+ }\r
\r
- drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach", '256 256 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
+ if(getstati(STAT_VORE_EATEN))\r
+ {\r
+ drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach_status", '256 256 0', StomachStatus_ColorFade(stov(cvar_string("sbar_stomachboard_color2"))), cvar("sbar_stomachboard_status_alpha") * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ drawstring(bottomleft - '-80 172 0', "predator:", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
}\r
- }\r
- //if not(getstati(STAT_STOMACH_EATEN)) // useless if we're inside someone\r
- //{\r
+ else\r
+ {\r
+ drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach_status", '256 256 0', StomachStatus_ColorFade(stov(cvar_string("sbar_stomachboard_color1"))), cvar("sbar_stomachboard_status_alpha") * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ drawstring(bottomleft - '-80 172 0', "self:", '10 10 0', ' 1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ }\r
+\r
float stomach_load;\r
- stomach_load = getstati(STAT_STOMACH_LOAD);\r
+ stomach_load = getstati(STAT_VORE_LOAD); // shows the predator's stomach load when we are eaten, and ours otherwise\r
\r
Sbar_DrawXNum(bottomleft - '-18 170 0', bound(0, stomach_load, 9), 1, 0, 22, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
drawstring(bottomleft - '-40 170 0', "/", '22 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
Sbar_DrawXNum(bottomleft - '-50 170 0', bound(0, g_balance_vore_swallow_limit, 9), 1, 0, 22, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
- if(getstati(STAT_STOMACH_DIGESTING))\r
- drawstring(bottomleft - '-76 150 0', "stomach digesting", '14 14 0', '1 0.5 0.5', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+\r
+ if(getstati(STAT_VORE_DIGESTING))\r
+ drawstring(bottomleft - '-76 142 0', "stomach digesting", '12 12 0', '1 0.5 0.5', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
else if(stomach_load == g_balance_vore_swallow_limit)\r
- drawstring(bottomleft - '-76 150 0', "stomach full", '14 14 0', '0.5 1 0.5', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ drawstring(bottomleft - '-76 142 0', "stomach full", '12 12 0', '0.5 1 0.5', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
else if(!stomach_load)\r
- drawstring(bottomleft - '-76 150 0', "stomach empty", '14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ drawstring(bottomleft - '-76 142 0', "stomach empty", '12 12 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
else\r
- drawstring(bottomleft - '-76 150 0', "stomach has prey", '14 14 0', '0.75 1 0.75', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
- //}\r
+ drawstring(bottomleft - '-76 142 0', "stomach has prey", '12 12 0', '0.75 1 0.75', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
\r
- // draw the stomach board\r
- //if not(getstati(STAT_STOMACH_EATEN)) // useless if we're inside someone\r
- //{\r
+ // draw the stomach board player list\r
entity pl;\r
float f;\r
\r
if(pl.team == COLOR_SPECTATOR)\r
continue;\r
\r
- if(spectatee_status)\r
- f = pl.pleater == spectatee_status;\r
+ if(getstati(STAT_VORE_EATEN))\r
+ f = pl.plpredator == getstati(STAT_VORE_EATEN);\r
else\r
- f = pl.pleater == player_localentnum;\r
+ {\r
+ if(spectatee_status)\r
+ f = pl.plpredator == spectatee_status;\r
+ else\r
+ f = pl.plpredator == player_localentnum;\r
+ }\r
+\r
if(f)\r
{\r
Sbar_PrintStomachboardItem(pos - '-16 124 0', pl);\r
pos_y += 1.25 * sbar_fontsize_y;\r
}\r
+\r
+ if(getstati(STAT_VORE_EATEN))\r
+ if(pl.sv_entnum == getstati(STAT_VORE_EATEN) - 1)\r
+ Sbar_PrintStomachboardItemPred(bottomleft - '-76 156 0', pl);\r
}\r
- //}\r
+ }\r
\r
- if (cvar("viewsize") <= 100 && vid_conwidth <= 1600) {\r
+ if (cvar("viewsize") <= 100) {\r
if (teamplay)\r
drawpic(bottom - '96 96 0', "gfx/hud/bg_status", '192 96 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color\r
else {\r
if(x < 10) health_pos_x -= 11; // always center\r
Sbar_DrawXNum_Colored(health_pos, x, 22, sbar_alpha_fg);\r
\r
- // fuel ammo\r
- a = getstati(GetAmmoStat(1)); // how much fuel do we have?\r
+ // ammo\r
+ pos_x = bottom_x + 140;\r
+ pos_y = bottom_y - 20;\r
\r
- if (a > 0) { // if we have fuel, draw the amount\r
- float invincibility_time, dt;\r
- invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);\r
- dt = invincibility_time - time;\r
- pos_x = bottom_x + 140;\r
- pos_y = bottom_y - 20;\r
- drawpic(pos - '98 18 0', GetAmmoPicture(1), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ // if we are using the jetpack, show fuel ammo. Otherwise show the ammo of our weapon\r
+ if(stat_items & IT_JETPACK && button_jetpack)\r
+ {\r
+ a = getstati(GetAmmoStat(0)); // how much fuel do we have?\r
+ drawpic(pos - '98 18 0', GetAmmoPicture(0), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
Sbar_DrawXNum(pos - '144 16 0', a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
}\r
+ else\r
+ {\r
+ float i;\r
+ for (i = 0; i < 1; ++i)\r
+ {\r
+ if (stat_items & GetAmmoItemCode(i))\r
+ {\r
+ a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?\r
+ drawpic(pos - '98 18 0', GetAmmoPicture(i), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ Sbar_DrawXNum(pos - '144 16 0', a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ }\r
+ }\r
+ }\r
+\r
+ // weapon icon\r
+ entity e;\r
+ e = get_weaponinfo(activeweapon);\r
+ if (e && e.netname != "" && e.netname != "N/A")\r
+ drawpic(bottom - '96 96 0', strcat("gfx/hud/bg_status_activeweapon_", e.netname), '192 96 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
\r
// draw scores and timer\r
Sbar_Score();\r
CSQC_ctf_hud();\r
else if(gametype == GAME_CTS || gametype == GAME_RACE)\r
CSQC_race_hud();\r
+\r
+ // draw the canleave message\r
+ if(getstati(STAT_VORE_CANLEAVE))\r
+ if not(spectatee_status) // this message doesn't address spectated players\r
+ {\r
+ s = strcat("^7Press ^3", getcommandkey("jump", "+jump"), " ^7to exit");\r
+ pos_x = bottom_x - stringwidth(s, TRUE, '0 0 0') * 16 / 2;\r
+ pos_y = bottom_y - 120;\r
+ drawcolorcodedstring(pos, s, '16 16 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ }\r
}\r
return;\r
}\r