const float STAT_WEAPON_CLIPSIZE = 50;\r
const float STAT_LAST_PICKUP = 51;\r
const float STAT_VORE_LOAD = 52;\r
-const float STAT_VORE_DIGESTING = 53;\r
-const float STAT_VORE_EATEN = 54;\r
-const float STAT_VORE_CANLEAVE = 55;\r
-const float STAT_VORE_CANSWALLOW = 56;\r
-const float STAT_SBRING1_TYPE = 57;\r
-const float STAT_SBRING1_CLIP = 58;\r
-const float STAT_SBRING2_TYPE = 59;\r
-const float STAT_SBRING2_CLIP = 60;\r
+const float STAT_VORE_MAXLOAD = 53;\r
+const float STAT_VORE_DIGESTING = 54;\r
+const float STAT_VORE_EATEN = 55;\r
+const float STAT_VORE_CANLEAVE = 56;\r
+const float STAT_VORE_CANSWALLOW = 57;\r
+const float STAT_SBRING1_TYPE = 58;\r
+const float STAT_SBRING1_CLIP = 59;\r
+const float STAT_SBRING2_TYPE = 60;\r
+const float STAT_SBRING2_CLIP = 61;\r
+const float STAT_HUD = 62;\r
+const float HUD_NORMAL = 0;\r
const float CTF_STATE_ATTACK = 1;\r
const float CTF_STATE_DEFEND = 2;\r
const float CTF_STATE_COMMANDER = 3;\r
\r
-const float STAT_HUD = 61;\r
-const float HUD_NORMAL = 0;\r
-\r
// moved that here so the client knows the max.\r
// # of maps, I'll use arrays for them :P\r
#define MAPVOTE_COUNT 10\r