\r
void SUB_Null() { };\r
\r
-void() m_init =\r
+void m_init()\r
{\r
+ localcmd("maxplayers $menu_maxplayers\n"); // make sure maxplayers is set if we start a game with the map command\r
cvar_set("_menu_alpha", "0");\r
\r
check_unacceptable_compiler_bugs();\r
}\r
}\r
\r
-void() m_init_delayed =\r
+void m_init_delayed()\r
{\r
float fh, glob, n, i;\r
string s;\r
m_display(); // delayed menu display\r
};\r
\r
-void(float key, float ascii) m_keyup =\r
+void m_keyup (float key, float ascii)\r
{\r
if(!menuInitialized)\r
return;\r
if(key == K_SHIFT) menuShiftState -= (menuShiftState & S_SHIFT);\r
};\r
\r
-void(float key, float ascii) m_keydown =\r
+void m_keydown (float key, float ascii)\r
{\r
if(!menuInitialized)\r
return;\r
draw_Picture(org, img, isz, '1 1 1', a);\r
}\r
\r
-void(string img, float a, string algn, float force1) drawBackground =\r
+void drawBackground (string img, float a, string algn, float force1)\r
{\r
vector v;\r
float i, l;\r
}\r
}\r
\r
-void() m_draw =\r
+void m_draw()\r
{\r
float t;\r
float realFrametime;\r
frametime = 0;\r
};\r
\r
-void() m_display =\r
+void m_display()\r
{\r
Menu_Active = true;\r
setkeydest(KEY_MENU);\r
main.showNotify(main);\r
};\r
\r
-void() m_hide =\r
+void m_hide()\r
{\r
Menu_Active = false;\r
setkeydest(KEY_GAME);\r
main.hideNotify(main);\r
};\r
\r
-void() m_toggle =\r
+void m_toggle()\r
{\r
if(Menu_Active)\r
m_hide();\r
m_display();\r
};\r
\r
-void() m_shutdown =\r
+void m_shutdown()\r
{\r
entity e;\r
\r
}\r
}\r
\r
-void(string itemname) m_goto =\r
+void m_goto(string itemname)\r
{\r
entity e;\r
if(!menuInitialized)\r
}\r
}\r
\r
-void() m_goto_skin_selector =\r
+void m_goto_skin_selector()\r
{\r
if(!menuInitialized)\r
return;\r
m_goto("skinselector");\r
}\r
\r
-void() m_goto_video_settings =\r
+void m_goto_video_settings()\r
{\r
if(!menuInitialized)\r
return;\r