me.TR(me);\r
me.TD(me, 1, 0.5, me.playerNameLabel = makeVoretTextLabel(0, "Other:"));\r
me.playerNameLabelAlpha = me.playerNameLabel.alpha;\r
- n = 1;\r
+ n = 1.1;\r
me.TD(me, 1, me.columns / n, e = makeVoretGametypeButton(1, "g_rpg", "Role Play"));\r
if(e.checked) e0 = NULL;\r
if(e0)\r
me.TD(me, 1, 3, e = makeVoretTextLabel(0, "Map list:"));\r
makeCallback(e, me.mapListBox, me.mapListBox.refilterCallback);\r
me.TR(me);\r
- me.TD(me, me.rows - 7, 3, me.mapListBox);\r
- me.gotoRC(me, me.rows - 3, 0);\r
+ me.TD(me, me.rows - 6, 3, me.mapListBox);\r
+ me.gotoRC(me, me.rows - 2, 0);\r
me.TDempty(me, 0.5);\r
me.TD(me, 1, 1, e = makeVoretButton("All", '0 0 0'));\r
e.onClick = MapList_All;\r
e.onClickEntity = me.mapListBox;\r
me.TDempty(me, 0.5);\r
\r
- me.gotoRC(me, 3, 3.5); me.setFirstColumn(me, me.currentColumn);\r
+ me.gotoRC(me, 4, 3.5); me.setFirstColumn(me, me.currentColumn);\r
me.TD(me, 1, 3, e = makeVoretTextLabel(0, "Match settings:"));\r
me.TR(me);\r
me.sliderTimelimit = makeVoretSlider(1.0, 60.0, 0.5, "timelimit_override");\r
me.TD(me, 1, 0.7, e = makeVoretInputBox(1, "bot_suffix"));\r
setDependent(e, "bot_number", 0, -1);\r
me.TR(me);\r
- me.TR(me);\r
- me.TD(me, 1, 1, e = makeVoretTextLabel(0, "Map voting:"));\r
- me.TD(me, 1, 2, e = makeVoretTextSlider("g_maplist_votable"));\r
- e.addValue(e, "No voting", "0");\r
- e.addValue(e, "2 choices", "2");\r
- e.addValue(e, "3 choices", "3");\r
- e.addValue(e, "4 choices", "4");\r
- e.addValue(e, "5 choices", "5");\r
- e.addValue(e, "6 choices", "6");\r
- e.addValue(e, "7 choices", "7");\r
- e.addValue(e, "8 choices", "8");\r
- e.addValue(e, "9 choices", "9");\r
- e.configureVoretTextSliderValues(e);\r
- me.TR(me);\r
- me.TD(me, 1, 3, e = makeVoretCheckBoxEx(0.5, 0, "sv_vote_simple_majority_factor", "Simple majority wins vcall"));\r
- me.TR(me);\r
me.TR(me);\r
me.TDempty(me, 0.5);\r
me.TD(me, 1, 2, e = makeVoretButton("Advanced settings...", '0 0 0'));\r
e0.allowCut = 1;\r
\r
me.gotoRC(me, me.rows - 1, 0);\r
- me.TD(me, 1, 2, e = makeVoretCommandButton("Vore Town", '1 0 0', "map voretown", 0));\r
- me.TD(me, 1, me.columns - 2, e = makeVoretButton("Start Match!", '0 0 0'));\r
+ me.TD(me, 1, me.columns, e = makeVoretButton("Start Match!", '0 0 0'));\r
e.onClick = MapList_LoadMap;\r
e.onClickEntity = me.mapListBox;\r
me.mapListBox.startButton = e;\r
case MAPINFO_TYPE_ASSAULT: GameType_ConfigureSliders(e, l, l2, "Point limit:", 50, 500, 10, ""); break;\r
case MAPINFO_TYPE_ONSLAUGHT: GameType_ConfigureSliders(e, l, l2, "Point limit:", 50, 500, 10, ""); break;\r
case MAPINFO_TYPE_CTS: GameType_ConfigureSliders(e, l, l2, "Point limit:", 50, 500, 10, ""); break;\r
+ case MAPINFO_TYPE_RPG: GameType_ConfigureSliders(e, l, l2, "Point limit:", 50, 500, 10, ""); break;\r
default: GameType_ConfigureSliders(e, l, l2, "Frag limit:", 5, 100, 5, "fraglimit_override"); break;\r
}\r
me.mapListBox.refilter(me.mapListBox);\r