me.TD(me, 1, 1, e = makeVoretTextLabel(0, "Field of View:"));\r
me.TD(me, 1, 2, e = makeVoretSlider(60, 130, 1, "fov"));\r
me.TR(me);\r
- me.TD(me, 1, 1, e = makeVoretTextLabel(0, "Damage kick:"));\r
- me.TD(me, 1, 2, e = makeVoretSlider(0, 0.5, 0.05, "v_kicktime"));\r
+ me.TD(me, 1, 1, e = makeVoretTextLabel(0, "Velocity zoom:"));\r
+ me.TD(me, 1, 2, e = makeVoretSlider(-2, 2, 0.1, "cl_velocityzoom"));\r
me.TR(me);\r
sl = makeVoretSlider(0.45, 0.75, 0.05, "cl_bobcycle");\r
me.TD(me, 1, 1, e = makeVoretSliderCheckBox(0, 1, sl, "View bobbing:"));\r
sl = makeVoretSlider(0.5, 8, 0.5, "cl_rollangle");\r
me.TD(me, 1, 1, e = makeVoretSliderCheckBox(0, 1, sl, "View rolling:"));\r
me.TD(me, 1, 2, sl);\r
- me.TR(me);\r
- me.TD(me, 1, 1, e = makeVoretTextLabel(0, "Velocity zoom:"));\r
- me.TD(me, 1, 2, e = makeVoretSlider(-2, 2, 0.1, "cl_velocityzoom"));\r
me.TR(me);\r
me.TR(me);\r
me.TD(me, 1, 1, e = makeVoretTextLabel(0, "Zoom Factor:"));\r
me.TD(me, 1, 1, e = makeVoretSliderCheckBox(-1, 1, sl, "Zoom speed:"));\r
me.TD(me, 1, 2, sl);\r
me.TR(me);\r
- me.TR(me);\r
- me.TD(me, 1, 2.8, e = makeVoretCheckBox(0, "cl_artwork", "Intermission art & music"));\r
- makeMulti(e, "cl_intermission");\r
- me.TR(me);\r
me.TR(me);\r
me.TDempty(me, 0.4);\r
me.TD(me, 1, 2.2, e = makeVoretButton("Weapon & Crosshair settings...", '0 0 0'));\r