ATTRIB(VoretSingleplayerDialog, title, string, "Singleplayer")\r
ATTRIB(VoretSingleplayerDialog, color, vector, SKINCOLOR_DIALOG_SINGLEPLAYER)\r
ATTRIB(VoretSingleplayerDialog, intendedWidth, float, 0.80)\r
- ATTRIB(VoretSingleplayerDialog, rows, float, 24)\r
+ ATTRIB(VoretSingleplayerDialog, rows, float, 25)\r
ATTRIB(VoretSingleplayerDialog, columns, float, 5)\r
ATTRIB(VoretSingleplayerDialog, campaignBox, entity, NULL)\r
ENDCLASS(VoretSingleplayerDialog)\r
cvar_set("timelimit_override", argv(1));\r
else if(argv(0) == "fraglimit")\r
cvar_set("fraglimit_override", argv(1));\r
+ else if(argv(0) == "gametype")\r
+ MapInfo_SwitchGameType(MapInfo_Type_FromString(argv(1)));\r
else if(argv(0) == "changelevel")\r
{\r
fclose(fh);\r
localcmd("\nmenu_loadmap_prepare\n");\r
- MapInfo_SwitchGameType(MAPINFO_TYPE_DEATHMATCH);\r
MapInfo_LoadMap(argv(1));\r
cvar_set("lastlevel", "1");\r
return;\r
e.onClick = InstantAction_LoadMap;\r
e.onClickEntity = NULL;\r
me.TR(me);\r
+ me.TR(me);\r
+ me.TDempty(me, (me.columns - 3) / 2);\r
+ me.TD(me, 1, 3, makeVoretCommandButton("Tutorial", '0 0 0', "map tutorial", COMMANDBUTTON_APPLY));\r
me.TR(me);\r
me.TR(me);\r
me.TD(me, 1, 1, btnPrev = makeVoretButton("<<", '0 0 0'));\r
me.TD(me, 1, me.columns - 2, lblTitle = makeVoretTextLabel(0.5, "???"));\r
me.TD(me, 1, 1, btnNext = makeVoretButton(">>", '0 0 0'));\r
me.TR(me);\r
- me.TD(me, me.rows - 5, me.columns, me.campaignBox = makeVoretCampaignList());\r
+ me.TD(me, me.rows - 6, me.columns, me.campaignBox = makeVoretCampaignList());\r
btnPrev.onClick = MultiCampaign_Prev;\r
btnPrev.onClickEntity = me.campaignBox;\r
btnNext.onClick = MultiCampaign_Next;\r