centerprint(self, msg);\r
}\r
\r
- if (g_arena) {\r
- if(self.spawned && self.classname == "player"){}\r
- //self.movetype = MOVETYPE_NONE;\r
-\r
- self.velocity = '0 0 0';\r
- self.avelocity = '0 0 0';\r
- self.movement = '0 0 0';\r
- //self.fixangle = TRUE;\r
- }\r
+ if (g_arena)\r
+ if (self.spawned && self.classname == "player")\r
+ self.movetype = MOVETYPE_NONE;\r
}\r
\r
else if(f > -1 && f != roundStartTime_prev)\r
roundStartTime_prev = f;\r
Announce("begin");\r
centerprint(self, "^1Begin!\n");\r
- Vore_Disconnect(); // undo vores that happened during warmup, which also prevents some issues\r
+\r
+ FOR_EACH_PLAYER(self)\r
+ self.movetype = MOVETYPE_WALK;\r
\r
if(g_ca) {\r
player_cnt = 0;\r