self.wasplayer = TRUE;\r
self.iscreature = TRUE;\r
self.movetype = MOVETYPE_WALK;\r
- self.solid = SOLID_SLIDEBOX;\r
+ if(cvar("g_player_colisions"))\r
+ self.solid = SOLID_SLIDEBOX;\r
+ else\r
+ self.solid = SOLID_CORPSE;\r
if(cvar("g_playerclip_collisions"))\r
self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;\r
else\r
WriteString(MSG_ENTITY, world.fog);\r
else\r
WriteString(MSG_ENTITY, "");\r
+ WriteCoord(MSG_ENTITY, cvar("g_campaign"));\r
WriteByte(MSG_ENTITY, cvar("g_balance_armor_blockpercent") * 255.0);\r
WriteByte(MSG_ENTITY, cvar("g_balance_weaponswitchdelay") * 255.0);\r
\r