\r
if (self.punchangle != '0 0 0')\r
{\r
- f = vlen(self.punchangle) - 10 * frametime;\r
+ f = vlen(self.punchangle) - 15 * frametime;\r
if (f > 0)\r
self.punchangle = normalize(self.punchangle) * f;\r
else\r
}\r
}\r
}\r
+\r
+ if(vlen(self.velocity) > cvar("g_deathspeed"))\r
+ Damage(self, world, world, 100000, DEATH_KILL, self.origin, '0 0 0');\r
+\r
:end\r
if(self.flags & FL_ONGROUND)\r
self.lastground = time;\r