self.dmg_take = self.dmg_take + take;//max(take - 10, 0);\r
self.dmg_inflictor = inflictor;\r
\r
- if (self.health <= -cvar("sv_gibhealth") && self.modelindex != 0)\r
- {\r
- // don't use any animations as a gib\r
- self.frame = 0;\r
- self.dead_frame = 0;\r
- // view just above the floor\r
- self.view_ofs = '0 0 4';\r
-\r
- Violence_GibSplash(self, 1, 1, attacker);\r
- self.modelindex = 0; // restore later\r
- self.solid = SOLID_NOT; // restore later\r
- }\r
+ PlayerGib(self, attacker);\r
}\r
\r
void ClientKill_Now_TeamChange();\r