self.anim_backright = '21 1 1';\r
self.anim_backleft = '22 1 1';\r
animparseerror = FALSE;\r
- animfilename = strcat(self.model, ".animinfo");\r
+ animfilename = strcat(self.playermodel, ".animinfo"); // only the normal player model may contain animation info\r
animfile = fopen(animfilename, FILE_READ);\r
if (animfile >= 0)\r
{\r