LoadPlayerSounds(strcat(self.model, ".sounds"), 0);\r
}\r
\r
-void GlobalSound(string sample, float chan, float voicetype)\r
+void GlobalSound(string sample, float chan, float voicetype, float vol)\r
{\r
float n;\r
float tauntrand;\r
- float vol, vol_apply;\r
+ float vol_scale, vol_prey, vol_apply;\r
+ float pitch;\r
\r
if(sample == "")\r
return;\r
sample = strcat(argv(0), ".wav"); // randomization\r
\r
// modified volume, used for attenuated (non-radio) voices\r
- vol = VOL_BASEVOICE;\r
- if(self.stat_eaten && cvar("g_vore_soundocclusion")) // reduce sound volume for prey, to simulate stomach culling\r
- vol *= cvar("g_vore_soundocclusion");\r
+ vol_scale = vol_prey = 1;\r
if(cvar("g_healthsize") && cvar("g_healthsize_soundfactor")) // amplify or reduce sound volume based on the size of the player\r
- vol *= pow(self.scale, cvar("g_healthsize_soundfactor"));\r
- vol = bound(0, vol, 1);\r
+ vol_scale *= bound(0, pow(self.scale, cvar("g_healthsize_soundfactor")), 1);\r
+ if(self.stat_eaten && cvar("g_vore_soundocclusion")) // reduce sound volume for prey, to simulate stomach culling\r
+ vol_prey *= bound(0, cvar("g_vore_soundocclusion"), 1);\r
+\r
+ // modified sound pitch, based on player scale\r
+ if(cvar("g_healthsize") && cvar("g_healthsize_pitch"))\r
+ pitch = pow(self.scale, -cvar("g_healthsize_pitch"));\r
\r
switch(voicetype)\r
{\r
{\r
if(msg_entity.cvar_cl_voice_directional == 1)\r
{\r
- vol_apply = (self.predator != msg_entity.predator && self != msg_entity) ? vol : VOL_BASEVOICE;\r
- soundto(MSG_ONE, self, chan, sample, vol_apply, ATTN_MIN);\r
+ vol_apply = vol;\r
+ vol_apply *= (self.predator != msg_entity.predator && self != msg_entity) ? vol_scale * vol_prey : vol_scale;\r
+ soundto(MSG_ONE, self, chan, sample, vol_apply, ATTN_MIN, pitch);\r
}\r
else\r
- soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTN_NONE);\r
+ soundto(MSG_ONE, self, chan, sample, vol, ATTN_NONE, pitch);\r
}\r
}\r
break;\r
{\r
if(msg_entity.cvar_cl_voice_directional == 1)\r
{\r
- vol_apply = (self.predator != msg_entity.predator && self != msg_entity) ? vol : VOL_BASEVOICE;\r
- soundto(MSG_ONE, self, chan, sample, vol_apply, ATTN_MIN);\r
+ vol_apply = vol;\r
+ vol_apply *= (self.predator != msg_entity.predator && self != msg_entity) ? vol_scale * vol_prey : vol_scale;\r
+ soundto(MSG_ONE, self, chan, sample, vol_apply, ATTN_MIN, pitch);\r
}\r
else\r
- soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTN_NONE);\r
+ soundto(MSG_ONE, self, chan, sample, vol, ATTN_NONE, pitch);\r
}\r
msg_entity = self;\r
if(clienttype(msg_entity) == CLIENTTYPE_REAL)\r
- soundto(MSG_ONE, self, chan, sample, VOL_BASE, ATTN_NONE);\r
+ soundto(MSG_ONE, self, chan, sample, VOL_BASE, ATTN_NONE, pitch);\r
}\r
break;\r
case VOICETYPE_TEAMRADIO:\r
{\r
if(msg_entity.cvar_cl_voice_directional == 1)\r
{\r
- vol_apply = (self.predator != msg_entity.predator && self != msg_entity) ? vol : VOL_BASEVOICE;\r
- soundto(MSG_ONE, self, chan, sample, vol_apply, ATTN_MIN);\r
+ vol_apply = vol;\r
+ vol_apply *= (self.predator != msg_entity.predator && self != msg_entity) ? vol_scale * vol_prey : vol_scale;\r
+ soundto(MSG_ONE, self, chan, sample, vol_apply, ATTN_MIN, pitch);\r
}\r
else\r
- soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTN_NONE);\r
+ soundto(MSG_ONE, self, chan, sample, vol, ATTN_NONE, pitch);\r
}\r
break;\r
case VOICETYPE_AUTOTAUNT:\r
{\r
if (msg_entity.cvar_cl_voice_directional >= 1)\r
{\r
- vol_apply = (self.predator != msg_entity.predator && self != msg_entity) ? vol : VOL_BASEVOICE;\r
- soundto(MSG_ONE, self, chan, sample, vol_apply, bound(ATTN_MIN, msg_entity.cvar_cl_voice_directional_taunt_attenuation, ATTN_MAX));\r
+ vol_apply = vol;\r
+ vol_apply *= (self.predator != msg_entity.predator && self != msg_entity) ? vol_scale * vol_prey : vol_scale;\r
+ soundto(MSG_ONE, self, chan, sample, vol_apply, bound(ATTN_MIN, msg_entity.cvar_cl_voice_directional_taunt_attenuation, ATTN_MAX), pitch);\r
}\r
else\r
- soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTN_NONE);\r
+ soundto(MSG_ONE, self, chan, sample, vol, ATTN_NONE, pitch);\r
}\r
break;\r
case VOICETYPE_TAUNT:\r
{\r
if (msg_entity.cvar_cl_voice_directional >= 1)\r
{\r
- vol_apply = (self.predator != msg_entity.predator && self != msg_entity) ? vol : VOL_BASEVOICE;\r
- soundto(MSG_ONE, self, chan, sample, vol_apply, bound(ATTN_MIN, msg_entity.cvar_cl_voice_directional_taunt_attenuation, ATTN_MAX));\r
+ vol_apply = vol;\r
+ vol_apply *= (self.predator != msg_entity.predator && self != msg_entity) ? vol_scale * vol_prey : vol_scale;\r
+ soundto(MSG_ONE, self, chan, sample, vol_apply, bound(ATTN_MIN, msg_entity.cvar_cl_voice_directional_taunt_attenuation, ATTN_MAX), pitch);\r
}\r
else\r
- soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTN_NONE);\r
+ soundto(MSG_ONE, self, chan, sample, vol, ATTN_NONE, pitch);\r
}\r
case VOICETYPE_PLAYERSOUND:\r
FOR_EACH_REALCLIENT(msg_entity)\r
{\r
- vol_apply = (self.predator != msg_entity.predator && self != msg_entity) ? vol : VOL_BASEVOICE;\r
- soundto(MSG_ONE, self, chan, sample, vol_apply, ATTN_NORM);\r
+ vol_apply = vol;\r
+ vol_apply *= (self.predator != msg_entity.predator && self != msg_entity) ? vol_scale * vol_prey : vol_scale;\r
+ soundto(MSG_ONE, self, chan, sample, vol_apply, ATTN_NORM, pitch);\r
}\r
break;\r
case VOICETYPE_GURGLE:\r
+ // since players can't be prey and predators at the same time, we don't use the prey modifier for the gurgle sound volume\r
if(self.stomach_load)\r
- sound(self, chan, sample, bound(0, vol * (self.stomach_load / self.stomach_maxload), 1), ATTN_NORM);\r
+ sound7(self, chan, sample, bound(0, vol_scale * (self.stomach_load / self.stomach_maxload), 1), ATTN_NORM, pitch * 100, 0);\r
else\r
stopsound(self, chan);\r
break;\r
oldself = self;\r
self = player;\r
sample = self.samplefield;\r
- GlobalSound(sample, chan, voicetype);\r
+ GlobalSound(sample, chan, voicetype, VOL_BASEVOICE);\r
self = oldself;\r
}\r
\r