self.clip_load = self.old_clip_load; // restore the ammo counter, in case we still had ammo in the weapon before reloading\r
\r
// if the gun uses no ammo, max out weapon load, else decrease ammo as we increase weapon load\r
- if(!self.reload_ammo_min)\r
+ if(!self.reload_ammo_min || self.items & IT_UNLIMITED_WEAPON_AMMO)\r
self.clip_load = self.reload_ammo_amount;\r
else\r
{\r
while(self.clip_load < self.reload_ammo_amount && self.(self.current_ammo)) // make sure we don't add more ammo than we have\r
{\r
self.clip_load += 1;\r
- if not(self.items & IT_UNLIMITED_WEAPON_AMMO)\r
- self.(self.current_ammo) -= 1;\r
+ self.(self.current_ammo) -= 1;\r
}\r
}\r
self.weapon_load[self.weapon] = self.clip_load;\r
\r
// no ammo, so nothing to load\r
if(!self.(self.current_ammo) && self.reload_ammo_min)\r
+ if not(self.items & IT_UNLIMITED_WEAPON_AMMO)\r
{\r
if(clienttype(self) == CLIENTTYPE_REAL && self.reload_complain < time)\r
{\r