sound (ent, CHAN_WEAPON, snd, VOL_BASE, ATTN_NORM);\r
}\r
\r
- if (ent.items & IT_STRENGTH)\r
- sound (ent, CHAN_AUTO, "weapons/strength_fire.wav", VOL_BASE, ATTN_NORM);\r
+ if (ent.items & IT_STRENGTH && maxdamage)\r
+ sound (ent, CHAN_AUTO, "weapons/strength_fire.wav", VOL_BASE, ATTN_NORM);\r
};\r
\r
#define W_SetupShot_ProjectileSize(ent,mi,ma,antilag,recoil,snd,maxdamage) W_SetupShot_Dir_ProjectileSize(ent, v_forward, mi, ma, antilag, recoil, snd, maxdamage)\r