.float weapon_delay;\r
.float fakeprey;\r
.float stat_eaten, stat_stomachload, stat_digesting, stat_canleave, stat_canswallow;\r
+.float dropweapon_check;\r
\r
// Fields\r
\r
\r
.entity flagcarried;\r
\r
-.entity lastrocket;\r
-\r
.float playerid;\r
float playerid_last;\r
.float noalign; // if set to 1, the item or spawnpoint won't be dropped to the floor\r
.float cvar_cl_gunalign;\r
.float cvar_cl_noantilag;\r
.float cvar_cl_vore_stomachmodel;\r
-.float cvar_cl_vore_cameraspeed;\r
-.float cvar_cl_vore_punchangle;\r
.float cvar_cl_vore_autodigest;\r
.float cvar_chase_active;\r
\r
FTEQCC_YOU_SUCK_THIS_IS_NOT_UNREFERENCED(stats_hit);\r
FTEQCC_YOU_SUCK_THIS_IS_NOT_UNREFERENCED(stats_fired);\r
\r
+.float stat_sbring1_type, stat_sbring1_clip, stat_sbring2_type, stat_sbring2_clip;\r
+\r
.float stat_leadlimit;\r
\r
float radar_showennemies;\r