.vector anim_forwardleft; // player running forward and left\r
.vector anim_backright; // player running backward and right\r
.vector anim_backleft; // player running back and left\r
+.vector anim_melee; // player doing the melee action\r
+.vector anim_duck; // player doing the melee action\r
+.vector anim_duckwalkbackwards;\r
+.vector anim_duckwalkstrafeleft;\r
+.vector anim_duckwalkstraferight;\r
+.vector anim_duckwalkforwardright;\r
+.vector anim_duckwalkforwardleft;\r
+.vector anim_duckwalkbackright;\r
+.vector anim_duckwalkbackleft;\r
\r
// weapon animation vectors:\r
.vector anim_fire1;\r