.float killcount;\r
.float hitsound, typehitsound;\r
\r
-.float watersound_finished;\r
-.float digestsound_finished;\r
+.float watersound_finished, digestsound_finished, gurglesound_finished;\r
.float iscreature;\r
.vector oldvelocity;\r
\r
.float cvar_cl_noantilag;\r
.float cvar_cl_vore_stomachmodel;\r
.float cvar_cl_vore_cameraspeed;\r
+.float cvar_cl_vore_punchangle;\r
.float cvar_chase_active;\r
\r
void Announce(string snd);\r
#define ALLPLAYERSOUNDS \\r
_VOICEMSG(death) \\r
_VOICEMSG(drown) \\r
+ _VOICEMSG(fall) \\r
_VOICEMSG(gasp) \\r
_VOICEMSG(swallow) \\r
_VOICEMSG(digest) \\r