force = force * cvar("g_ctf_flagcarrier_selfforce");\r
}\r
\r
+ // skill-based damage offset for bots\r
+ if(skill && cvar("skill_damage"))\r
+ {\r
+ float ofs;\r
+ ofs = pow(skill / cvar("skill_damage_center"), cvar("skill_damage"));\r
+ if(clienttype(attacker) == CLIENTTYPE_BOT)\r
+ damage *= ofs;\r
+ if(clienttype(targ) == CLIENTTYPE_BOT)\r
+ damage /= ofs;\r
+dprint(strcat(ftos(ofs), " --------\n"));\r
+ }\r
+\r
// count the damage\r
if(attacker)\r
if(!targ.deadflag)\r