}\r
SetAutoTaunt(attacker, time + 1, TAUNTTYPE_DEATH);\r
}\r
+ portrait(attacker, targ);\r
}\r
else\r
{\r
}\r
SetAutoTaunt(attacker, time + 1, TAUNTTYPE_DEATH);\r
}\r
+ portrait(attacker, targ);\r
}\r
\r
if(sv_gentle) {\r
attacker.teamkill_complain = time + 5;\r
attacker.teamkill_soundtime = time + 0.4;\r
attacker.teamkill_soundsource = targ;\r
+ portrait(targ, attacker);\r
}\r
}\r
}\r