}\r
SetAutoTaunt(attacker, time + 1, TAUNTTYPE_DEATH);\r
}\r
+ portrait(attacker, targ);\r
}\r
else\r
{\r
}\r
SetAutoTaunt(attacker, time + 1, TAUNTTYPE_DEATH);\r
}\r
+ portrait(attacker, targ);\r
}\r
\r
if(sv_gentle) {\r
\r
void Damage (entity targ, entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)\r
{\r
- portrait(attacker, attacker); // TEMPORARY TEST\r
-\r
float mirrordamage;\r
float mirrorforce;\r
float teamdamage0;\r
attacker.teamkill_complain = time + 5;\r
attacker.teamkill_soundtime = time + 0.4;\r
attacker.teamkill_soundsource = targ;\r
+ portrait(targ, attacker);\r
}\r
}\r
}\r