.float taunt_soundtime;\r
.float taunt_soundtype;\r
\r
-void SetAutoTaunt(entity e, float t_soundtime, float soundtype)\r
+void SetAutoTaunt(entity e, float t_soundtime, float t_soundtype)\r
{\r
e.taunt_soundtime = t_soundtime;\r
- e.taunt_soundtype = soundtype;\r
+ e.taunt_soundtype = t_soundtype;\r
}\r
\r
float IsDifferentTeam(entity a, entity b)\r