// TODO maybe convert this to a TE?\r
void Violence_GibSplash_At(vector org, vector dir, float type, float amount, entity gibowner, entity attacker)\r
{\r
+ if(gibowner.predator.classname == "player")\r
+ return; // you can't bleed or gib outside of the stomach\r
+\r
entity e;\r
\r
e = spawn();\r