addstat(STAT_DAMAGE_FIRED, AS_INT, stat_fired);\r
addstat(STAT_SHOTORG, AS_INT, stat_shotorg);\r
addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);\r
+ addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);\r
+ addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);\r
+ addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);\r
addstat(STAT_WINNING, AS_FLOAT, winning);\r
addstat(STAT_VORE_LOAD, AS_INT, stat_stomachload);\r
+ addstat(STAT_VORE_CANSWALLOW, AS_INT, stat_canswallow);\r
addstat(STAT_VORE_DIGESTING, AS_INT, stat_digesting);\r
addstat(STAT_VORE_EATEN, AS_INT, stat_eaten);\r
addstat(STAT_VORE_CANLEAVE, AS_INT, stat_canleave);\r
\r
void FixIntermissionClient(entity e)\r
{\r
- string s;\r
if(!e.autoscreenshot) // initial call\r
{\r
e.angles = e.v_angle;\r
e.weaponentity.weaponentity.effects = EF_NODRAW;\r
}\r
if(clienttype(e) == CLIENTTYPE_REAL)\r
- if(cvar("sv_intermission"))\r
- if(!e.spectatee_status && !cvar("g_rpg")) // no one wins or loses in RPG\r
{\r
stuffcmd(e, "\nscr_printspeed 1000000\n");\r
- if(e.winning)\r
- s = cvar_string("sv_intermission_cdtrack_win");\r
- else\r
- s = cvar_string("sv_intermission_cdtrack_lose");\r
- if(s != "")\r
- stuffcmd(e, strcat("\ncd play ", s, "\n"));\r
msg_entity = e;\r
WriteByte(MSG_ONE, SVC_INTERMISSION);\r
}\r