]> de.git.xonotic.org Git - voretournament/voretournament.git/blobdiff - data/qcsrc/server/miscfunctions.qc
Prefix all sounds as .wav, since this is the way it's done in the code for all others.
[voretournament/voretournament.git] / data / qcsrc / server / miscfunctions.qc
index ea84cacf4d12686d8f81e1973a9193951d5bc710..09e882fb651e8adcc397c5614ea86601a4f37b99 100644 (file)
@@ -618,6 +618,7 @@ void GetCvars(float f)
        GetCvars_handleFloat(s, f, cvar_cl_vore_stomachmodel, "cl_vore_stomachmodel");\r
        GetCvars_handleFloat(s, f, cvar_cl_vore_cameraspeed, "cl_vore_cameraspeed");\r
        GetCvars_handleFloat(s, f, cvar_cl_vore_punchangle, "cl_vore_punchangle");\r
+       GetCvars_handleFloat(s, f, cvar_cl_vore_kick_punchangle, "cl_vore_kick_punchangle");\r
        GetCvars_handleFloat(s, f, cvar_cl_vore_autodigest, "cl_vore_autodigest");\r
 \r
        self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);\r
@@ -1410,6 +1411,8 @@ void precache()
     precache_sound ("misc/hit.wav");\r
        precache_sound ("misc/typehit.wav");\r
        precache_sound ("misc/unavailable.wav");\r
+       precache_sound ("misc/forbidden.wav");\r
+       precache_sound ("misc/beep.wav");\r
     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));\r
     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));\r
     precache_sound ("misc/null.wav");\r
@@ -1420,8 +1423,8 @@ void precache()
     precache_sound ("player/lava.wav");\r
     precache_sound ("player/slime.wav");\r
     precache_sound ("player/digest.wav");\r
-       precache_sound ("misc/health_regen.ogg");\r
-       precache_sound ("misc/armor_regen.ogg");\r
+       precache_sound ("misc/health_regen.wav");\r
+       precache_sound ("misc/armor_regen.wav");\r
 \r
     if (g_jetpack)\r
         precache_sound ("misc/jetpack_fly.wav");\r
@@ -1444,7 +1447,7 @@ void precache()
     precache_sound ("weapons/grabber_fire.wav"); // grabber\r
        precache_sound ("weapons/grabber_altfire.wav"); // grabber\r
     precache_sound ("weapons/grabber_impact.wav"); // grabber\r
-       precache_sound ("weapons/stomachkick.ogg");\r
+       precache_sound ("weapons/stomachkick.wav");\r
 \r
     if (cvar("sv_precacheweapons"))\r
     {\r