var float t = cvar(strcat(cvarprefix, weaponinfo.netname));\r
\r
if (t < 0) // "default" weapon selection\r
- t = (i == WEP_GRABBER);\r
+ {\r
+ if(g_rpg) // no start weapons in RPG by default\r
+ t = 0;\r
+ else\r
+ t = (i == WEP_GRABBER);\r
+ }\r
\r
return t;\r
}\r
// gamemode related things\r
precache_model ("models/misc/chatbubble.spr");\r
precache_model ("models/misc/teambubble.spr");\r
+ precache_model ("models/misc/teambubbleheal.spr");\r
\r
// used by the waypoint editor\r
precache_model ("models/rune.mdl");\r
precache_sound ("weapons/weaponpickup.wav");\r
precache_sound ("weapons/unavailable.wav");\r
precache_sound ("weapons/grabber_fire.wav"); // grabber\r
+ precache_sound ("weapons/grabber_altfire.wav"); // grabber\r
precache_sound ("weapons/grabber_impact.wav"); // grabber\r
precache_sound ("weapons/stomachkick.ogg");\r
\r