var float t = cvar(strcat(cvarprefix, weaponinfo.netname));\r
\r
if (t < 0) // "default" weapon selection\r
- t = (i == WEP_GRABBER);\r
+ {\r
+ if(g_rpg) // no start weapons in RPG by default\r
+ t = 0;\r
+ else\r
+ t = (i == WEP_GRABBER);\r
+ }\r
\r
return t;\r
}\r