g_norecoil = cvar("g_norecoil");\r
g_vampire = cvar("g_vampire");\r
g_bloodloss = cvar("g_bloodloss");\r
- g_balance_vore_swallow_limit = bound(1, cvar("g_balance_vore_swallow_limit"), 9); // may only range between 1 and 9\r
sv_maxidle = cvar("sv_maxidle");\r
sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");\r
sv_pogostick = cvar("sv_pogostick");\r
g_warmup_allguns = cvar("g_warmup_allguns");\r
g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");\r
\r
- if ((g_race && g_race_qualifying == 2) || g_arena || g_assault || cvar("g_campaign"))\r
+ if ((g_race && g_race_qualifying == 2) || g_arena || g_assault || g_rpg || cvar("g_campaign"))\r
inWarmupStage = 0; // these modes cannot work together, sorry\r
\r
g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");\r
if(g_ghost_items >= 1)\r
g_ghost_items = 0.25; // default alpha value\r
\r
- if not(inWarmupStage && !g_ca)\r
+ if not(inWarmupStage && !g_ca && !g_rpg)\r
game_starttime = cvar("g_start_delay");\r
\r
sv_pitch_min = cvar("sv_pitch_min");\r
// common weapon precaches\r
precache_sound ("weapons/weapon_switch.wav");\r
precache_sound ("weapons/weaponpickup.wav");\r
- precache_sound ("weapons/grabber_fire.wav"); // grabber\r
- precache_sound ("weapons/grabber_altfire.wav"); // grabber\r
- precache_sound ("weapons/grabber_impact.wav"); // grabber\r
\r
float i;\r
for(i = 0; i < 8; i += 1)\r