GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);\r
GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);\r
GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");\r
- GetCvars_handleFloat(s, f, cvar_cl_autotaunt_repeat, "cl_autotaunt_repeat");\r
GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");\r
GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");\r
GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");\r
GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");\r
GetCvars_handleFloat(s, f, cvar_chase_active, "chase_active");\r
GetCvars_handleFloat(s, f, cvar_cl_vore_stomachmodel, "cl_vore_stomachmodel");\r
- GetCvars_handleFloat(s, f, cvar_cl_vore_cameraspeed, "cl_vore_cameraspeed");\r
- GetCvars_handleFloat(s, f, cvar_cl_vore_punchangle, "cl_vore_punchangle");\r
+ GetCvars_handleFloat(s, f, cvar_cl_vore_swallowmodel, "cl_vore_swallowmodel");\r
GetCvars_handleFloat(s, f, cvar_cl_vore_autodigest, "cl_vore_autodigest");\r
\r
self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);\r
g_warmup_allguns = cvar("g_warmup_allguns");\r
g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");\r
\r
- if ((g_race && g_race_qualifying == 2) || g_arena || g_assault || cvar("g_campaign"))\r
+ if ((g_race && g_race_qualifying == 2) || g_arena || g_assault || g_rpg || cvar("g_campaign"))\r
inWarmupStage = 0; // these modes cannot work together, sorry\r
\r
g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");\r
if(g_ghost_items >= 1)\r
g_ghost_items = 0.25; // default alpha value\r
\r
- if not(inWarmupStage && !g_ca)\r
+ if not(inWarmupStage && !g_ca && !g_rpg)\r
game_starttime = cvar("g_start_delay");\r
\r
sv_pitch_min = cvar("sv_pitch_min");\r
{\r
// gamemode related things\r
precache_model ("models/misc/chatbubble.spr");\r
- precache_model ("models/misc/teambubble.spr");\r
- precache_model ("models/misc/teambubbleheal.spr");\r
\r
// used by the waypoint editor\r
precache_model ("models/rune.mdl");\r
precache_all_models("models/player/*.dpm");\r
precache_all_models("models/player/*.md3");\r
precache_all_models("models/player/*.psk");\r
+ precache_all_models("models/player/*.iqm");\r
//precache_model("models/player/vixen.zym");\r
}\r
\r
precache_sound ("misc/hit.wav");\r
precache_sound ("misc/typehit.wav");\r
precache_sound ("misc/unavailable.wav");\r
+ precache_sound ("misc/forbidden.wav");\r
+ precache_sound ("misc/beep.wav");\r
PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));\r
PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));\r
precache_sound ("misc/null.wav");\r
precache_sound ("player/lava.wav");\r
precache_sound ("player/slime.wav");\r
precache_sound ("player/digest.wav");\r
- precache_sound ("misc/health_regen.ogg");\r
- precache_sound ("misc/armor_regen.ogg");\r
+ precache_sound ("misc/health_regen.wav");\r
+ precache_sound ("misc/armor_regen.wav");\r
\r
if (g_jetpack)\r
precache_sound ("misc/jetpack_fly.wav");\r
// common weapon precaches\r
precache_sound ("weapons/weapon_switch.wav");\r
precache_sound ("weapons/weaponpickup.wav");\r
- precache_sound ("weapons/grabber_fire.wav"); // grabber\r
- precache_sound ("weapons/grabber_altfire.wav"); // grabber\r
- precache_sound ("weapons/grabber_impact.wav"); // grabber\r
- precache_sound ("weapons/stomachkick.ogg");\r
+\r
+ float i;\r
+ for(i = 0; i < 8; i += 1)\r
+ precache_sound (strcat("weapons/hit", ftos(i), ".wav"));\r
\r
if (cvar("sv_precacheweapons"))\r
{\r