self.islinked = FALSE;\r
self.isshielded = FALSE;\r
self.takedamage = DAMAGE_NO; // can't be hurt anymore\r
+#ifndef GMQCC\r
self.event_damage = SUB_Null; // won't do anything if hurt\r
+#else\r
+ self.event_damage = nil;\r
+#endif\r
self.count = 0; // reset counter\r
self.think = onslaught_generator_deaththink; // explosion sequence\r
self.nextthink = time; // start exploding immediately\r