if(random() < 0.9 - self.owner.health / self.owner.max_health)\r
if(random() < 0.01)\r
{\r
- pointparticles(particleeffectnum("electro_ballexplode"), self.origin + randompos('-50 -50 -20', '50 50 50'), '0 0 0', 1);\r
+ pointparticles(particleeffectnum("electric_ballexplode"), self.origin + randompos('-50 -50 -20', '50 50 50'), '0 0 0', 1);\r
sound(self, CHAN_TRIGGER, "onslaught/electricity_explode.wav", VOL_BASE, ATTN_NORM);\r
}\r
else\r