float pathlib_movenode_goodnode;\r
\r
vector pathlib_wateroutnode(vector start, vector end);\r
-vector pathlib_swimnode(vector start, vector end);\r
+vector pathlib_swimnode(vector start, vector end, float /*unused*/);\r
vector pathlib_flynode(vector start, vector end);\r
vector pathlib_walknode(vector start, vector end, float doedge);\r
var vector pathlib_movenode(vector start, vector end, float doedge);\r