#define ITEM_RESPAWNTIME_INITIAL(i) (ITEM_RESPAWN_TICKS + random() * ((i).respawntime + (i).respawntimejitter - ITEM_RESPAWN_TICKS))\r
// range: 10 .. respawntime + respawntimejitter\r
\r
+#define Item_Func_Null null\r
+\r
floatfield Item_CounterField(float it)\r
{\r
switch(it)\r
e.colormod = '0 0 0';\r
e.glowmod = e.colormod;\r
e.alpha = 0;\r
- e.customizeentityforclient = func_null;\r
+ e.customizeentityforclient = Item_Func_Null;\r
\r
e.spawnshieldtime = 1;\r
}\r
e.colormod = '0 0 0';\r
e.glowmod = e.colormod;\r
e.alpha = 0;\r
- e.customizeentityforclient = func_null;\r
+ e.customizeentityforclient = Item_Func_Null;\r
\r
e.spawnshieldtime = 1;\r
}\r
e.colormod = stov(cvar_string("g_ghost_items_color"));\r
e.glowmod = e.colormod;\r
e.alpha = g_ghost_items;\r
- e.customizeentityforclient = func_null;\r
+ e.customizeentityforclient = Item_Func_Null;\r
\r
e.spawnshieldtime = 1;\r
}\r
e.colormod = stov(cvar_string("g_ghost_items_color"));\r
e.glowmod = e.colormod;\r
e.alpha = 0;\r
- e.customizeentityforclient = func_null;\r
+ e.customizeentityforclient = Item_Func_Null;\r
\r
e.spawnshieldtime = 1;\r
}\r