damage_offset = 1;\r
if(cvar("g_balance_vore_digestion_distribute")) // apply distributed digestion damage\r
damage_offset /= (1 - (self.predator.stomach_load / self.predator.stomach_maxload) * bound(0, cvar("g_balance_vore_digestion_distribute"), 1));\r
- damage = cvar("g_balance_vore_digestion_damage_item") / damage_offset;\r
+ damage = ceil(cvar("g_balance_vore_digestion_damage_item") / damage_offset);\r
\r
self.health -= damage;\r
if(self.predator.health + damage <= self.max_health)\r