]> de.git.xonotic.org Git - voretournament/voretournament.git/blobdiff - data/qcsrc/server/t_items.qc
Fix consumable health giving one health unit more than it should
[voretournament/voretournament.git] / data / qcsrc / server / t_items.qc
index 7987e2063dda63498b4c36963be22304da0f1b2f..69ff60da05c4514ff6ff66c2b69fbd6e15223a38 100644 (file)
@@ -219,18 +219,60 @@ void Item_ScheduleInitialRespawn(entity e)
        Item_ScheduleRespawnIn(e, game_starttime - time + ITEM_RESPAWNTIME_INITIAL(e));\r
 }\r
 \r
-void Item_Consumable_Remove();\r
+.float inithealth, initdmg;\r
+.float item_digestion_step;\r
+void Item_Consumable_Remove(entity e, float regurgitate);\r
 void Item_Consumable_Think()\r
 {\r
        if(self.predator.regurgitate_prepare && time > self.predator.regurgitate_prepare)\r
        {\r
                self.predator.regurgitate_prepare = 0;\r
                self.predator.complain_vore = time + complain_delay_time; // prevent complaining the next frame if this empties our stomach\r
-               Item_Consumable_Remove();\r
+               Item_Consumable_Remove(self, TRUE);\r
                return;\r
        }\r
+       if(self.predator.stat_eaten)\r
+       {\r
+               // prey can't hold consumable items\r
+               Item_Consumable_Remove(self, TRUE);\r
+               return;\r
+       }\r
+\r
+       self.scale = self.health / self.inithealth; // scale matches the item's digestion progress\r
+       self.dmg = self.initdmg * self.scale;\r
+       if(self.health <= 0)\r
+       {\r
+               // this item is done\r
+               Item_Consumable_Remove(self, FALSE);\r
+               return;\r
+       }\r
+\r
+       if(self.predator.digesting)\r
+       {\r
+               if(time > self.item_digestion_step)\r
+               {\r
+                       // if distributed digestion is enabled, reduce digestion strength by the amount of prey in our stomach\r
+                       float damage, damage_offset;\r
+\r
+                       damage_offset = 1;\r
+                       if(cvar("g_balance_vore_digestion_distribute")) // apply distributed digestion damage\r
+                               damage_offset /= (1 - (self.predator.stomach_load / self.predator.stomach_maxload) * bound(0, cvar("g_balance_vore_digestion_distribute"), 1));\r
+                       damage = ceil(cvar("g_balance_vore_digestion_damage_item") / damage_offset);\r
+\r
+                       self.health -= damage;\r
+                       if(self.predator.health + damage <= self.max_health)\r
+                               self.predator.health += damage;\r
+                       else if(self.predator.health < self.max_health)\r
+                               self.predator.health = self.max_health;\r
+                       self.predator.pauserothealth_finished = max(self.predator.pauserothealth_finished, time + cvar("g_balance_pause_health_rot"));\r
+\r
+                       self.item_digestion_step = time + vore_steptime;\r
+               }\r
+\r
+               if(stov(cvar_string("g_vore_regurgitatecolor_color_digest")))\r
+                       self.colormod = stov(cvar_string("g_vore_regurgitatecolor_color_digest"));\r
+       }\r
 \r
-       dprint("!!!!!!!!\n");\r
        self.nextthink = time;\r
 }\r
 \r
@@ -246,11 +288,27 @@ float Item_Consumable_Customizeentityforclient()
        return TRUE;\r
 }\r
 \r
-void Item_Consumable_Remove()\r
+void Item_DroppedConsumable_Spawn(entity e);\r
+void Item_Consumable_Remove(entity e, float regurgitate)\r
 {\r
-       self.nextthink = 0;\r
-       remove(self);\r
-       self = world;\r
+       if(regurgitate)\r
+       {\r
+               // predator effects, some common to those in Vore_Regurgitate\r
+               PlayerSound(e.predator, playersound_regurgitate, CHAN_VOICE, VOICETYPE_PLAYERSOUND);\r
+               setanim(e.predator, e.predator.anim_pain1, FALSE, TRUE, TRUE); // looks good for swallowing / regurgitating\r
+               pointparticles(particleeffectnum("vore_regurgitate"), e.predator.origin, '0 0 0', 1);\r
+               e.predator.punchangle_x = crandom() * cvar("g_balance_vore_regurgitate_predator_punchangle_item");\r
+               e.predator.punchangle_y = crandom() * cvar("g_balance_vore_regurgitate_predator_punchangle_item");\r
+               e.predator.punchangle_z = crandom() * cvar("g_balance_vore_regurgitate_predator_punchangle_item");\r
+               e.predator.regurgitate_prepare = 0;\r
+               e.predator.action_delay = time + cvar("g_balance_vore_action_delay");\r
+\r
+               Item_DroppedConsumable_Spawn(e);\r
+       }\r
+\r
+       e.nextthink = 0;\r
+       remove(e);\r
+       e = world;\r
 }\r
 \r
 void Item_Consumable_Spawn(entity e, entity pl)\r
@@ -263,17 +321,82 @@ void Item_Consumable_Spawn(entity e, entity pl)
        item.solid = SOLID_NOT;\r
        setmodel(item, e.model);\r
        item.health = e.health;\r
+       if(e.inithealth)\r
+       {\r
+               item.inithealth = e.inithealth;\r
+               item.initdmg = e.initdmg;\r
+       }\r
+       else\r
+       {\r
+               item.inithealth = e.health;\r
+               item.initdmg = e.dmg;\r
+       }\r
        item.max_health = e.max_health;\r
 \r
        item.predator = pl;\r
        item.aiment = pl;\r
        item.view_ofs_x = CONSUMABLE_VIEW_OFS_x + crandom() * cvar("g_vore_neighborprey_distance_item");\r
        item.view_ofs_y = CONSUMABLE_VIEW_OFS_y + crandom() * cvar("g_vore_neighborprey_distance_item");\r
-       item.view_ofs_z = CONSUMABLE_VIEW_OFS_z;\r
+       item.view_ofs_z = CONSUMABLE_VIEW_OFS_z + crandom() * cvar("g_vore_neighborprey_distance_item");\r
+       item.angles = randomvec() * 360;\r
 \r
        item.customizeentityforclient = Item_Consumable_Customizeentityforclient;\r
        item.think = Item_Consumable_Think;\r
        item.nextthink = time;\r
+\r
+       if(stov(cvar_string("g_vore_regurgitatecolor_color_normal")))\r
+               item.colormod = stov(cvar_string("g_vore_regurgitatecolor_color_normal"));\r
+\r
+       // predator effects, some common to those in Vore_Swallow\r
+       PlayerSound(pl, playersound_swallow, CHAN_VOICE, VOICETYPE_PLAYERSOUND);\r
+       setanim(pl, pl.anim_pain1, FALSE, TRUE, TRUE); // looks good for swallowing / regurgitating\r
+       pl.punchangle_x = crandom() * cvar("g_balance_vore_swallow_predator_punchangle_item");\r
+       pl.punchangle_y = crandom() * cvar("g_balance_vore_swallow_predator_punchangle_item");\r
+       pl.punchangle_z = crandom() * cvar("g_balance_vore_swallow_predator_punchangle_item");\r
+       pl.regurgitate_prepare = 0;\r
+       pl.action_delay = time + cvar("g_balance_vore_action_delay");\r
+}\r
+\r
+void Item_DroppedConsumable_Touch()\r
+{\r
+       if(time < self.cnt)\r
+               return;\r
+\r
+       // give the consumable item to the player touching it\r
+       if not(other.stomach_load + self.dmg > other.stomach_maxload || other.stomach_load + self.initdmg > other.stomach_maxload)\r
+       if not(!cvar("g_balance_health_consumable_alwayspickup") && other.health >= self.max_health)\r
+       {\r
+               Item_Consumable_Spawn(self, other);\r
+               remove(self);\r
+               self = world;\r
+       }\r
+}\r
+\r
+void Item_DroppedConsumable_Spawn(entity e)\r
+{\r
+       entity item;\r
+       item = spawn();\r
+       item.owner = world;\r
+       item.classname = "droppedconsumable";\r
+       item.movetype = MOVETYPE_TOSS;\r
+       item.solid = SOLID_TRIGGER;\r
+       setmodel(item, e.model);\r
+       item.health = e.health;\r
+       item.inithealth = e.inithealth;\r
+       item.initdmg = e.initdmg;\r
+       item.max_health = e.max_health;\r
+       item.scale = e.scale;\r
+       item.colormod = e.colormod;\r
+\r
+       setorigin(item, e.predator.origin);\r
+       item.angles_y = e.predator.angles_y;\r
+       makevectors(e.predator.v_angle);\r
+       item.velocity = v_forward * cvar("g_balance_vore_regurgitate_force");\r
+       e.predator.velocity += -v_forward * cvar("g_balance_vore_regurgitate_predatorforce");\r
+\r
+       item.touch = Item_DroppedConsumable_Touch;\r
+       item.cnt = time + 1; // 1 second delay\r
+       SUB_SetFade(item, time + 20, 1);\r
 }\r
 \r
 float Item_GiveTo(entity item, entity player)\r
@@ -358,13 +481,19 @@ float Item_GiveTo(entity item, entity player)
                }\r
 \r
                if (item.health)\r
-               if (player.health < item.max_health)\r
                {\r
-                       pickedup = TRUE;\r
                        if(item.dmg) // consumable item\r
-                               Item_Consumable_Spawn(self, player);\r
-                       else\r
                        {\r
+                               if(player.stomach_load + item.dmg <= player.stomach_maxload)\r
+                               if not(!cvar("g_balance_health_consumable_alwayspickup") && player.health >= item.max_health)\r
+                               {\r
+                                       pickedup = TRUE;\r
+                                       Item_Consumable_Spawn(self, player);\r
+                               }\r
+                       }\r
+                       else if (player.health < item.max_health)\r
+                       {\r
+                               pickedup = TRUE;\r
                                player.health = min(player.health + item.health, item.max_health);\r
                                player.pauserothealth_finished = max(player.pauserothealth_finished, time + cvar("g_balance_pause_health_rot"));\r
                        }\r