]> de.git.xonotic.org Git - voretournament/voretournament.git/blobdiff - data/qcsrc/server/t_items.qc
Fix item alpha, and get slow item swallowing to work with dropped consumables
[voretournament/voretournament.git] / data / qcsrc / server / t_items.qc
index 8053a4dbb879a0ae3967332d1975b08bcc5966b0..9b65c50c2f5266c8ff58e177cf50ba1ec2a85351 100644 (file)
@@ -366,16 +366,15 @@ void Item_Consumable_Spawn(entity e, entity pl)
        pl.last_pickup = time;\r
 }\r
 \r
+float Item_Swallow(entity item, entity player);\r
 void Item_DroppedConsumable_Touch()\r
 {\r
        if(time < self.cnt)\r
                return;\r
 \r
        // give the consumable item to the player touching it\r
-       if not(other.stomach_load + self.dmg > other.stomach_maxload || other.stomach_load + self.initdmg > other.stomach_maxload)\r
-       if not(!cvar("g_balance_health_consumable_alwayspickup") && other.health >= self.max_health)\r
+       if(Item_Swallow(self, other))\r
        {\r
-               Item_Consumable_Spawn(self, other);\r
                remove(self);\r
                self = world;\r
        }\r
@@ -392,6 +391,7 @@ void Item_DroppedConsumable_Spawn(entity e)
        setmodel(item, e.model);\r
        item.health = e.health;\r
        item.inithealth = e.inithealth;\r
+       item.dmg = e.dmg;\r
        item.initdmg = e.initdmg;\r
        item.max_health = e.max_health;\r
        item.scale = e.scale;\r
@@ -416,32 +416,37 @@ void Item_DroppedConsumable_Spawn(entity e)
 \r
 float Item_Swallow(entity item, entity player)\r
 {\r
-       float pickedup;\r
-       pickedup = FALSE;\r
-\r
-       item.swallow_progress_prey = min(item.swallow_progress_prey + 0.02, 1);\r
-       if(item.swallow_progress_prey < 1)\r
-               return FALSE; // item not eaten yet\r
-\r
-       if(item.dmg && cvar("g_vore")) // consumable item, only if the vore system is enabled\r
+       float pickedup, usage;\r
+       if(item.dmg && cvar("g_vore"))\r
        {\r
                if(player.stomach_load + item.dmg <= player.stomach_maxload)\r
                if not(!cvar("g_balance_health_consumable_alwayspickup") && player.health >= item.max_health)\r
-               {\r
-                       pickedup = TRUE;\r
-                       item.swallow_progress_prey = 0;\r
-                       Item_Consumable_Spawn(item, player);\r
-               }\r
+                       usage = 2; // consumable item, only if the vore system is enabled\r
        }\r
        else if (player.health < item.max_health)\r
+               usage = 1; // normal item\r
+       if(!usage)\r
+               return FALSE;\r
+\r
+       item.swallow_progress_prey = item.swallow_progress_prey + cvar("g_balance_vore_swallow_speed_item_fill") * (player.health / item.health);\r
+       player.swallow_progress_pred = item.swallow_progress_prey;\r
+       if(item.swallow_progress_prey < 1)\r
+               return FALSE; // swallow progress not full yet\r
+\r
+       if(usage > 1)\r
+       {\r
+               pickedup = TRUE;\r
+               item.swallow_progress_prey = player.swallow_progress_pred = 0;\r
+               Item_Consumable_Spawn(item, player);\r
+       }\r
+       else\r
        {\r
                pickedup = TRUE;\r
-               item.swallow_progress_prey = 0;\r
+               item.swallow_progress_prey = player.swallow_progress_pred = 0;\r
                player.health = min(player.health + item.health, item.max_health);\r
                player.pauserothealth_finished = max(player.pauserothealth_finished, time + cvar("g_balance_pause_health_rot"));\r
        }\r
 \r
-       player.swallow_progress_pred = item.swallow_progress_prey;\r
        return pickedup;\r
 }\r
 \r
@@ -561,7 +566,7 @@ void Item_Think()
                return;\r
 \r
        self.swallow_progress_prey = max(0, self.swallow_progress_prey - 0.01);\r
-       self.alpha = 1 / self.swallow_progress_prey;\r
+       self.alpha = 1 - self.swallow_progress_prey;\r
 }\r
 \r
 void Item_Touch (void)\r