sound (self, CHAN_TRIGGER, "misc/itemrespawn.wav", VOL_BASE, ATTN_NORM); // play respawn sound\r
setorigin (self, self.origin);\r
\r
- //pointparticles(particleeffectnum("item_respawn"), self.origin + self.mins_z * '0 0 1' + '0 0 48', '0 0 0', 1);\r
pointparticles(particleeffectnum("item_respawn"), self.origin + 0.5 * (self.mins + self.maxs), '0 0 0', 1);\r
}\r
\r
Item_ScheduleRespawnIn(e, game_starttime - time + ITEM_RESPAWNTIME_INITIAL(e));\r
}\r
\r
+void Item_Consumable_Spawn(entity e, entity pl)\r
+{\r
+ entity item;\r
+ item = spawn();\r
+ item.owner = e;\r
+ item.classname = "consumable";\r
+ setmodel(item, e.model);\r
+ item.movetype = MOVETYPE_FOLLOW;\r
+ item.solid = SOLID_NOT;\r
+\r
+ item.predator = pl;\r
+ item.aiment = pl;\r
+}\r
+\r
float Item_GiveTo(entity item, entity player)\r
{\r
float _switchweapon;\r
if (player.health < item.max_health)\r
{\r
pickedup = TRUE;\r
- player.health = min(player.health + item.health, item.max_health);\r
- player.pauserothealth_finished = max(player.pauserothealth_finished, time + cvar("g_balance_pause_health_rot"));\r
+ if(item.dmg) // consumable item\r
+ Item_Consumable_Spawn(self, player);\r
+ else\r
+ {\r
+ player.health = min(player.health + item.health, item.max_health);\r
+ player.pauserothealth_finished = max(player.pauserothealth_finished, time + cvar("g_balance_pause_health_rot"));\r
+ }\r
}\r
if (item.armorvalue)\r
if (player.armorvalue < item.max_armorvalue)\r
self.max_health = g_pickup_healthsmall_max;\r
if(!self.health)\r
self.health = g_pickup_healthsmall;\r
+ self.dmg = g_pickup_healthsmall_consumable;\r
StartItem ("models/items/g_h1.md3", "misc/minihealth.wav", g_pickup_respawntime_short, g_pickup_respawntimejitter_short, "5 Health", IT_5HP, 0, 0, commodity_pickupevalfunc, BOT_PICKUP_RATING_LOW);\r
}\r
\r
self.max_health = g_pickup_healthmedium_max;\r
if(!self.health)\r
self.health = g_pickup_healthmedium;\r
+ self.dmg = g_pickup_healthmedium_consumable;\r
StartItem ("models/items/g_h25.md3", "misc/mediumhealth.wav", g_pickup_respawntime_short, g_pickup_respawntimejitter_short, "25 Health", IT_25HP, 0, 0, commodity_pickupevalfunc, BOT_PICKUP_RATING_MID);\r
}\r
\r
self.max_health = g_pickup_healthlarge_max;\r
if(!self.health)\r
self.health = g_pickup_healthlarge;\r
+ self.dmg = g_pickup_healthlarge_consumable;\r
StartItem ("models/items/g_h50.md3", "misc/largehealth.wav", g_pickup_respawntime_medium, g_pickup_respawntimejitter_medium, "50 Health", IT_25HP, 0, 0, commodity_pickupevalfunc, BOT_PICKUP_RATING_MID);\r
}\r
\r
self.max_health = g_pickup_healthmega_max;\r
if(!self.health)\r
self.health = g_pickup_healthmega;\r
+ self.dmg = g_pickup_healthmega_consumable;\r
StartItem ("models/items/g_h100.md3", "misc/megahealth.wav", g_pickup_respawntime_long, g_pickup_respawntimejitter_long, "100 Health", IT_HEALTH, 0, 0, commodity_pickupevalfunc, BOT_PICKUP_RATING_HIGH);\r
}\r
\r
}\r
POSTGIVE_VALUE(e, strength_finished, 1, "misc/powerup.wav", "misc/poweroff.wav");\r
POSTGIVE_VALUE(e, invincible_finished, 1, "misc/powerup_shield.wav", "misc/poweroff.wav");\r
- POSTGIVE_VALUE_ROT(e, ammo_fuel, 1, pauserotfuel_finished, cvar("g_balance_pause_fuel_rot"), pauseregen_finished, cvar("g_balance_pause_fuel_regen"), "misc/itempickup.wav", string_null);\r
- POSTGIVE_VALUE_ROT(e, armorvalue, 1, pauserotarmor_finished, cvar("g_balance_pause_armor_rot"), pauseregen_finished, cvar("g_balance_pause_health_regen"), "misc/armor25.wav", string_null);\r
- POSTGIVE_VALUE_ROT(e, health, 1, pauserothealth_finished, cvar("g_balance_pause_health_rot"), pauseregen_finished, cvar("g_balance_pause_health_regen"), "misc/megahealth.wav", string_null);\r
+ POSTGIVE_VALUE_ROT(e, ammo_fuel, 1, pauserotfuel_finished, cvar("g_balance_pause_fuel_rot"), pauseregenhealth_finished, cvar("g_balance_pause_fuel_regen"), "misc/itempickup.wav", string_null);\r
+ POSTGIVE_VALUE_ROT(e, armorvalue, 1, pauserotarmor_finished, cvar("g_balance_pause_armor_rot"), pauseregenarmor_finished, cvar("g_balance_pause_armor_regen"), "misc/armor25.wav", string_null);\r
+ POSTGIVE_VALUE_ROT(e, health, 1, pauserothealth_finished, cvar("g_balance_pause_health_rot"), pauseregenhealth_finished, cvar("g_balance_pause_health_regen"), "misc/megahealth.wav", string_null);\r
\r
if(e.strength_finished <= 0)\r
e.strength_finished = 0;\r