makevectors((self.nextthink * self.owner.cnt + self.owner.phase * 360) * '0 1 0');\r
v = self.owner.destvec + self.owner.movedir * v_forward_y;\r
// * 10 so it will arrive in 0.1 sec\r
- if(self.owner.classname == "func_bobbing")\r
+ if(self.owner.classname == "func_bobbing") // don't brake stuff if the func_bobbing was killtarget'ed\r
self.owner.velocity = (v - self.owner.origin) * 10;\r
};\r
\r