self.light_lev = 0;\r
self.color = '0 0 0';\r
self.style = 0;\r
- self.jumppadsused = world;\r
+ self.jumppadsused[0] = world;\r
self.disableclientprediction = 0;\r
- self.contentstransition = SUB_Null;\r
+ self.contentstransition = null;\r
self.dphitcontentsmask = 0;\r
self.modelflags = 0;\r
- self.attack_finished_for = 0; // why is this even valid? Spiiiiiiiiiiiiiiiiiiiiike!\r
+ self.attack_finished_for[0] = 0; // why is this even valid? Spiiiiiiiiiiiiiiiiiiiiike!\r
self.notsingle = 0;\r
trace_dphittexturename = "";\r
require_spawnfunc_prefix = 1;\r
- self.movetypesteplandevent = SUB_Null;\r
+ self.movetypesteplandevent = null;\r
self.viewzoom = 0;\r
- self.cvar_cl_weaponpriorities = "";\r
- self.scores = 0;\r
- self.teamscores = 0;\r
+ self.cvar_cl_weaponpriorities[0] = "";\r
+ self.scores[0] = 0;\r
+ self.teamscores[0] = 0;\r
gettaginfo_parent = 0;\r
gettaginfo_name = "";\r
gettaginfo_offset = '0 0 0';\r