]> de.git.xonotic.org Git - voretournament/voretournament.git/blobdiff - data/qcsrc/server/vore.qc
Fix a weird bug in a recent commit which was breaking item velocities
[voretournament/voretournament.git] / data / qcsrc / server / vore.qc
index b7a71a2a8b513f879d968cdaf471873586290713..0e7bf8933cbf8c171d1db05132325f83761186cb 100644 (file)
@@ -139,9 +139,14 @@ void Vore_GurgleSound()
 {\r
        if(time > self.gurglesound_finished || (self.gurgle_oldstomachload != self.stomach_load && !self.digesting))\r
        {\r
-               GlobalSound(self.playersound_gurgle, CHAN_TRIGGER, VOICETYPE_GURGLE);\r
+               GlobalSound(self.playersound_gurgle, CHAN_TRIGGER, VOICETYPE_GURGLE, VOL_BASE);\r
+\r
+               // yes, hard coded sound length. I know it's bad but what can I do?\r
+               if(cvar("g_healthsize") && cvar("g_healthsize_pitch"))\r
+                       self.gurglesound_finished = time + 11 * pow(self.scale, -cvar("g_healthsize_pitch")); // modified sound pitch, based on player scale\r
+               else\r
+                       self.gurglesound_finished = time + 11; // yes, hard coded sound length. I know it's bad but what can I do?\r
 \r
-               self.gurglesound_finished = time + 11; // yes, hard coded sound length. I know it's bad but what can I do?\r
                self.gurgle_oldstomachload = self.stomach_load;\r
        }\r
 }\r
@@ -314,7 +319,9 @@ void Vore_Swallow(entity e)
 \r
        PlayerSound(e.predator, playersound_swallow, CHAN_VOICE, VOICETYPE_PLAYERSOUND);\r
        setanim(e.predator, e.predator.anim_pain1, FALSE, TRUE, TRUE); // looks good for swallowing / regurgitating\r
-       e.predator.punchangle_x -= cvar("g_balance_vore_swallow_predator_punchangle");\r
+       e.predator.punchangle_x = crandom() * cvar("g_balance_vore_swallow_predator_punchangle");\r
+       e.predator.punchangle_y = crandom() * cvar("g_balance_vore_swallow_predator_punchangle");\r
+       e.predator.punchangle_z = crandom() * cvar("g_balance_vore_swallow_predator_punchangle");\r
        e.predator.regurgitate_prepare = 0;\r
        e.predator.spawnshieldtime = 0; // lose spawn shield when we vore\r
        e.predator.hitsound += 1; // play this for team mates too, as we could be swallowing them to heal them\r
@@ -335,6 +342,10 @@ void Vore_SwallowStep(entity e)
                return;\r
        }\r
 \r
+       // when the predator starts swallowing, play his grab sound\r
+       if(!self.swallow_progress_pred)\r
+               PlayerSound(self, playersound_grab, CHAN_PAIN, VOICETYPE_PLAYERSOUND);\r
+\r
        Vore_SwallowModel_Update(e, self);\r
 \r
        // increase the progress value until it reaches 1, then swallow the player\r
@@ -378,9 +389,11 @@ void Vore_Regurgitate(entity e)
        }\r
 \r
        // apply velocities\r
+       float scalediff;\r
+       scalediff = cvar("g_healthsize") ? e.scale / e.predator.scale : 1; // the tighter the gut, the greater the velocity\r
        makevectors(e.predator.v_angle);\r
-       e.velocity = v_forward * cvar("g_balance_vore_regurgitate_force");\r
-       e.predator.velocity += -v_forward * cvar("g_balance_vore_regurgitate_predatorforce");\r
+       e.velocity = v_forward * cvar("g_balance_vore_regurgitate_force") * scalediff;\r
+       e.predator.velocity += -v_forward * cvar("g_balance_vore_regurgitate_predatorforce") * scalediff;\r
        e.pusher = e.predator; // allows us to frag players by regurgitating them in deadly pits\r
        e.pushltime = time + cvar("g_maxpushtime");\r
 \r
@@ -408,7 +421,9 @@ void Vore_Regurgitate(entity e)
        PlayerSound(e.predator, playersound_regurgitate, CHAN_VOICE, VOICETYPE_PLAYERSOUND);\r
        setanim(e.predator, e.predator.anim_pain1, FALSE, TRUE, TRUE); // looks good for swallowing / regurgitating\r
        pointparticles(particleeffectnum("vore_regurgitate"), e.predator.origin, '0 0 0', 1);\r
-       e.predator.punchangle_x += cvar("g_balance_vore_regurgitate_predator_punchangle");\r
+       e.predator.punchangle_x = crandom() * cvar("g_balance_vore_regurgitate_predator_punchangle");\r
+       e.predator.punchangle_y = crandom() * cvar("g_balance_vore_regurgitate_predator_punchangle");\r
+       e.predator.punchangle_z = crandom() * cvar("g_balance_vore_regurgitate_predator_punchangle");\r
        e.predator.regurgitate_prepare = 0;\r
        e.predator.action_delay = time + cvar("g_balance_vore_action_delay");\r
        Vore_SetPreyPositions(e.predator);\r
@@ -422,6 +437,7 @@ void Vore_Regurgitate(entity e)
 void Vore_Disconnect()\r
 {\r
        // frees prey from their predators when someone disconnects or goes spectating, or in other circumstances\r
+       entity e;\r
 \r
        // prey disconnects or goes spectating while inside someone's belly\r
        if(self.stat_eaten)\r
@@ -434,6 +450,12 @@ void Vore_Disconnect()
                if(head.predator == self)\r
                        Vore_Regurgitate(head);\r
        }\r
+       // remove consumable items when we disconnect\r
+       for(e = world; (e = find(e, classname, "consumable")); )\r
+       {\r
+               if(e.predator == self)\r
+                       Item_Consumable_Remove(e, TRUE);\r
+       }\r
 \r
        self.stomach_load = self.gravity = 0; // prevents a bug\r
        Vore_GurgleSound(); // stop the gurgling sound\r
@@ -515,12 +537,16 @@ void Vore_StomachKick()
 \r
        if(time > self.stomachkick_delay && !self.kick_pressed)\r
        {\r
-               float damage, vol;\r
+               float damage, vol, pitch;\r
                vector force;\r
                damage = cvar("g_balance_vore_kick_damage");\r
                force = v_forward * cvar("g_balance_vore_kick_force");\r
                vol = VOL_BASE;\r
 \r
+               // modified sound pitch, based on player scale\r
+               if(cvar("g_healthsize") && cvar("g_healthsize_pitch"))\r
+                       pitch = pow(self.predator.scale, -cvar("g_healthsize_pitch"));\r
+\r
                // apply player scale to the damage / force of the kick\r
                if(cvar("g_healthsize") && cvar("g_balance_vore_kick_scalediff"))\r
                {\r
@@ -531,9 +557,13 @@ void Vore_StomachKick()
                vol = bound(0, vol, 1);\r
 \r
                Damage(self.predator, self, self, damage, DEATH_STOMACHKICK, self.predator.origin, force);\r
-               sound(self.predator, CHAN_PROJECTILE, strcat("weapons/hit", ftos(floor(random() * 8)), ".wav"), vol, ATTN_NORM);\r
-               self.predator.punchangle_x -= cvar("g_balance_vore_kick_predator_punchangle");\r
-               self.punchangle_x += cvar("g_balance_vore_kick_prey_punchangle");\r
+               sound7(self.predator, CHAN_PROJECTILE, strcat("weapons/hit", ftos(floor(random() * 8)), ".wav"), vol, ATTN_NORM, 100 * pitch, 0);\r
+               self.predator.punchangle_x = crandom() * cvar("g_balance_vore_kick_predator_punchangle");\r
+               self.predator.punchangle_y = crandom() * cvar("g_balance_vore_kick_predator_punchangle");\r
+               self.predator.punchangle_z = crandom() * cvar("g_balance_vore_kick_predator_punchangle");\r
+               self.punchangle_x = crandom() * cvar("g_balance_vore_kick_prey_punchangle");\r
+               self.punchangle_y = crandom() * cvar("g_balance_vore_kick_prey_punchangle");\r
+               self.punchangle_z = crandom() * cvar("g_balance_vore_kick_prey_punchangle");\r
 \r
                // abort the predator's scheduled regurgitation\r
                if(random() < cvar("g_balance_vore_kick_cutregurgitate"))\r
@@ -786,6 +816,7 @@ void Vore()
 \r
        // predator wishes to regurgitate his prey\r
        if(self.BUTTON_REGURGITATE && time > self.action_delay)\r
+       if(!self.regurgitate_prepare)\r
        {\r
                if(self.stomach_load)\r
                {\r
@@ -858,9 +889,8 @@ void Vore()
        // apply delayed regurgitating if it was scheduled\r
        if(self.predator.regurgitate_prepare && time > self.predator.regurgitate_prepare)\r
        {\r
-               self.predator.regurgitate_prepare = 0;\r
-               self.predator.complain_vore = time + complain_delay_time; // prevent complaining the next frame if this empties our stomach\r
                Vore_Regurgitate(self);\r
+               self.predator.complain_vore = time + complain_delay_time; // prevent complaining the next frame if this empties our stomach\r
        }\r
 \r
        // execute digesting and team healing\r