]> de.git.xonotic.org Git - voretournament/voretournament.git/blobdiff - data/qcsrc/server/vore.qc
Do the same for thrown weapons, and remove useless checks. Again, if someone else...
[voretournament/voretournament.git] / data / qcsrc / server / vore.qc
index 96f432f285f2b35dbb009af9f6eaf76230805a85..8462b55bb8286cf466556c9077780b6fe6cec232 100644 (file)
@@ -104,9 +104,20 @@ void Vore_Regurgitate(entity e)
                e.solid = e.vore_oldsolid;\r
        e.alpha = 0; // best way of hiding / showing the eaten player\r
        e.view_ofs_z *= 2; // best positioning for the stomach model\r
-       e.velocity = (randomvec() - randomvec()) * cvar("g_balance_vore_regurgitate_force");\r
        e.stat_eaten = FALSE;\r
 \r
+       // velocities\r
+       local vector oldforward, oldright, oldup;\r
+       oldforward = v_forward;\r
+       oldright = v_right;\r
+       oldup = v_up;\r
+       makevectors(e.eater.v_angle);\r
+       e.velocity = v_forward * cvar("g_balance_vore_regurgitate_force");\r
+       e.eater.velocity += -v_forward * cvar("g_balance_vore_regurgitate_eaterforce");\r
+       v_forward = oldforward;\r
+       v_right = oldright;\r
+       v_up = oldup;\r
+\r
        PlayerSound(e.eater, playersound_regurgitate, CHAN_PAIN, VOICETYPE_PLAYERSOUND);\r
        setanim(e.eater, e.eater.anim_pain1, FALSE, TRUE, TRUE); // looks good for swallowing \ regurgitating\r
        pointparticles(particleeffectnum("regurgitate"), e.eater.origin, '0 0 0', 1);\r
@@ -155,7 +166,7 @@ void Vore_Digest()
                if (self.eater.digestsound_finished < time)\r
                {\r
                        self.eater.digestsound_finished = time + 0.5;\r
-                       sound (self.eater, CHAN_PLAYER, "player/digest.wav", VOL_BASE, ATTN_NORM);\r
+                       PlayerSound (self.eater, playersound_digest, CHAN_PLAYER, VOICETYPE_PLAYERSOUND);\r
                }\r
                self.eater.digestion_step = time;\r
        }\r
@@ -203,6 +214,18 @@ void Vore_StomachKick()
        }\r
 }\r
 \r
+.float gurglesound_finished, gurglesound_oldstomachload;\r
+void Vore_Gurglesound()\r
+{\r
+       if(time > self.gurglesound_finished || self.gurglesound_oldstomachload != self.stomach_load)\r
+       {\r
+               GlobalSound(self.playersound_gurgle, CHAN_TRIGGER, VOICETYPE_GURGLE);\r
+\r
+               self.gurglesound_finished = time + 11; // yes, hard coded sound length. I know it's bad but what can I do?\r
+               self.gurglesound_oldstomachload = self.stomach_load;\r
+       }\r
+}\r
+\r
 void Vore()\r
 {\r
        // skip the vore system under some circumstances\r
@@ -277,6 +300,9 @@ void Vore()
                }\r
        }\r
 \r
+       if(cvar("g_vore_gurglesound"))\r
+               Vore_Gurglesound();\r
+\r
 // --------------------------------\r
 // Code that addresses the prey:\r
 // --------------------------------\r