]> de.git.xonotic.org Git - voretournament/voretournament.git/blobdiff - data/scripts/evil4_lights.shader
A fix to my last commit. Also set saturation to 0 when dead, for a black & white...
[voretournament/voretournament.git] / data / scripts / evil4_lights.shader
index f26606b4e1147c8aa0af8f729fdb12a5ce690884..b6644e229abdc07418d98dafc435b2a1e413c101 100644 (file)
@@ -1,6 +1,7 @@
 textures/evil4_lights/dwtrim_llight\r
 {\r
        dpreflectcube cubemaps/exomorph/exomorph\r
+       surfaceparm metalsteps\r
        {\r
                map textures/evil4_lights/dwtrim_llight\r
        }\r
@@ -14,6 +15,7 @@ textures/evil4_lights/dwtrim_llight
 textures/evil4_lights/llight_s\r
 {\r
        dpreflectcube cubemaps/exomorph/exomorph\r
+       surfaceparm metalsteps\r
        {\r
                map textures/evil4_lights/llight_s\r
        }\r
@@ -27,6 +29,7 @@ textures/evil4_lights/llight_s
 textures/evil4_lights/steplight\r
 {\r
        dpreflectcube cubemaps/exomorph/exomorph\r
+       surfaceparm metalsteps\r
        surfaceparm nomarks\r
        q3map_surfacelight 1000\r
        //light1\r
@@ -48,6 +51,7 @@ textures/evil4_lights/steplight
 textures/evil4_lights/drkmtlsupport_light\r
 {\r
        dpreflectcube cubemaps/exomorph/exomorph\r
+       surfaceparm metalsteps\r
        surfaceparm nomarks\r
        q3map_surfacelight 1000\r
        {\r
@@ -70,6 +74,7 @@ textures/evil4_lights/s_light
 {\r
        dpreflectcube cubemaps/exomorph/exomorph\r
        qer_editorimage textures/evil4_lights/s_light.jpg\r
+       surfaceparm metalsteps\r
        surfaceparm nomarks\r
        q3map_surfacelight 2500\r
        {\r
@@ -87,6 +92,7 @@ textures/evil4_lights/s_light
 textures/evil4_lights/t_mtllight\r
 {\r
        dpreflectcube cubemaps/exomorph/exomorph\r
+       surfaceparm metalsteps\r
        surfaceparm nomarks\r
        q3map_surfacelight 1000\r
        //light1\r
@@ -104,6 +110,7 @@ textures/evil4_lights/t_mtllight
 textures/evil4_lights/mtl_lightsmll\r
 {\r
        dpreflectcube cubemaps/exomorph/exomorph\r
+       surfaceparm metalsteps\r
        surfaceparm nomarks\r
        q3map_surfacelight 1000\r
        //light1\r
@@ -123,6 +130,7 @@ textures/evil4_lights/mtl_lightsmll
 textures/evil4_lights/l_light_b\r
 {\r
        dpreflectcube cubemaps/exomorph/exomorph\r
+       surfaceparm metalsteps\r
        q3map_surfacelight 5000\r
        q3map_lightimage textures/evil4_lights/l_light_b.jpg\r
        {\r
@@ -139,6 +147,7 @@ textures/evil4_lights/l_light_b
 textures/evil4_lights/l_light_g\r
 {\r
        dpreflectcube cubemaps/exomorph/exomorph\r
+       surfaceparm metalsteps\r
        q3map_surfacelight 5000\r
        q3map_lightimage textures/evil4_lights/l_light_g.jpg\r
        {\r
@@ -155,6 +164,7 @@ textures/evil4_lights/l_light_g
 textures/evil4_lights/l_light_r\r
 {\r
        dpreflectcube cubemaps/exomorph/exomorph\r
+       surfaceparm metalsteps\r
        q3map_surfacelight 5000\r
        q3map_lightimage textures/evil4_lights/l_light_r.jpg\r
        {\r
@@ -171,6 +181,7 @@ textures/evil4_lights/l_light_r
 textures/evil4_lights/l_light_w\r
 {\r
        dpreflectcube cubemaps/exomorph/exomorph\r
+       surfaceparm metalsteps\r
        q3map_surfacelight 5000\r
        q3map_lightimage textures/evil4_lights/l_light_w.jpg\r
        {\r
@@ -187,6 +198,7 @@ textures/evil4_lights/l_light_w
 textures/evil4_lights/mtl_l1\r
 {\r
        dpreflectcube cubemaps/exomorph/exomorph\r
+       surfaceparm metalsteps\r
        q3map_surfacelight 1000\r
        q3map_lightimage textures/evil4_lights/mtl_l1.tga\r
        // LordHavoc: replaced most of this shader\r
@@ -239,6 +251,7 @@ textures/evil4_lights/mtl_l1
 textures/evil4_lights/trimtl_grlbtm_light\r
 {\r
        dpreflectcube cubemaps/exomorph/exomorph\r
+       surfaceparm metalsteps\r
        q3map_surfacelight 5000\r
        qer_editorimage textures/evil4_lights/trimtl_grlbtm_light.tga\r
        {\r
@@ -255,6 +268,7 @@ textures/evil4_lights/trimtl_grlbtm_light
 textures/evil4_lights/s_bluelight\r
 {\r
        dpreflectcube cubemaps/exomorph/exomorph\r
+       surfaceparm metalsteps\r
        q3map_surfacelight 1000\r
        q3map_lightimage textures/evil4_lights/s_bluelight.tga\r
        {\r